Lines Matching refs:device_context
989 ID3D11DeviceContext *device_context = in CopyMove() local
1025 device_context->CopySubresourceRegion(move_texture_.Get(), in CopyMove()
1029 device_context->CopySubresourceRegion(SharedSurf, in CopyMove()
1179 ID3D11DeviceContext *device_context = in CopyDirty() local
1212 device_context->OMSetBlendState(nullptr, nullptr, 0xFFFFFFFF); in CopyDirty()
1213 device_context->OMSetRenderTargets(1, &rtv, nullptr); in CopyDirty()
1214 device_context->VSSetShader(vs_.Get(), nullptr, 0); in CopyDirty()
1215 device_context->PSSetShader(ps_.Get(), nullptr, 0); in CopyDirty()
1216 device_context->PSSetShaderResources(0, 1, &srv); in CopyDirty()
1217 device_context->PSSetSamplers(0, 1, &samplers); in CopyDirty()
1218 device_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); in CopyDirty()
1219 device_context->IASetInputLayout(layout_.Get()); in CopyDirty()
1253 device_context->IASetVertexBuffers(0, 1, &vert_buf, &Stride, &Offset); in CopyDirty()
1262 device_context->RSSetViewports(1, &VP); in CopyDirty()
1264 device_context->Draw(NUMVERTICES * DirtyCount, 0); in CopyDirty()
1268 device_context->PSSetShaderResources (0, 1, &srv); in CopyDirty()
1269 device_context->OMSetRenderTargets (0, nullptr, nullptr); in CopyDirty()