Lines Matching refs:d3d12
198 - d3d12: GPU based validation issue on fbo-clear-formats piglit
765 - d3d12: use intrinsic builders
863 - CI: Build d3d12 Gallium driver and CLC framework on MSVC
869 - CI: Collapse virgl & d3d12 stages into one
1250 - d3d12: introduce d3d12 gallium driver
1251 - d3d12: ensure all compoents of clip-distances are written
1252 - d3d12: avoid searching twice for bos
1254 - d3d12: fix code after simple-shader helper changes
1259 - meson: verify that d3d12.h exists when building the d3d12 driver
1262 - docs/features: document d3d12 features
1267 - d3d12: Support WINSYS_HANDLE_TYPE_D3D12_RES
1268 - d3d12: also reject GDI-supporting pixel-formats
1270 - d3d12: transition the right planes
1271 - docs: add basic docs for d3d12 driver
1290 - d3d12: lower bitfield_extract to shifts
1291 - d3d12: do not inspect NULL samplers
1311 - gallium/targets/libgl-gdi: prefer d3d12 driver
1756 - d3d12: Add glon12 target which only includes d3d12 driver
1757 - d3d12: Pipe adapter LUID from callbacks to D3D12 screen init
1764 - d3d12: Implement winsys framebuffer
1765 - winsys/d3d12: Use MakeWindowAssociation to remove DXGI's alt+enter handling
1766 - d3d12: Delete unused local variables
1768 - d3d12: Fix brace-initialization issues
1769 - d3d12: Fix signed-unsigned comparison warnings
1770 - d3d12: Remove Windows-specific macros
1771 - d3d12: Clean up d3d12_compiler.h
1772 - d3d12: Fix unhandled switch case warnings
1774 - d3d12: Misc fixes caught by GCC warnings / code inspection
1776 - d3d12: Fix use of incorrect clear color variable
1778 - d3d12: Fix GCC warnings for missing function prototypes
1795 - d3d12: Fix incorrect fence timeout calculation
1797 - d3d12: Use DirectX-Headers wrap for d3d12.h
1798 - d3d12: Refactor screen to abstract DXGI details
1799 - d3d12: Add DXCore screen variation
1802 - d3d12: Include wsl/winadapter.h when not compiling for Windows
1803 - d3d12: Include dxguids/dxguids.h in files that need \__uuidof
1804 - d3d12: Use IID_PPV_ARGS instead of \__uuidof
1805 - d3d12: Scope down wrl includes to just client.h
1806 - d3d12: Add forward declaration for LUID
1807 - d3d12: Use u_dl instead of Windows DLL APIs
1808 - d3d12: Only play DLL path tricks on Windows
1809 - d3d12: Only support DXGI and GDI APIs on Windows
1810 - d3d12: Support Linux eventfds for fences
1811 - d3d12: Don't require DXIL for WSL
1813 - d3d12: Flush and wait in flush_frontbuffer
1823 - d3d12: Unused variable warning indicated bug in bo_unmap
1824 - d3d12: Signed/unsigned comparison warning fixes
1825 - d3d12: Fix unused local variable warning in release build
1826 - d3d12: Fix implicit fallthrough warnings
1828 - d3d12: Fix clang warnings from {0} in C++ code
1829 - d3d12: Fix uninitialized variable referenced in error case
1830 - d3d12: Remove copy/pasted line of array initialization
1837 - CI: Enable d3d12 driver for Linux CI builds
1839 - d3d12: Add a path for mapping of not-directly-mappable buffers
1840 - d3d12: Add a slab bufmgr for readback buffers
1841 - d3d12: Use buffer pipe usage to inform allocation
1842 - d3d12: Use an appropriate pipe resource usage for map intermediates
1843 - d3d12: Don't allocate mappable textures
1848 - d3d12: Fail screen creation if a shader validator is needed and can't be created
1988 - d3d12: Add D3D12 WGL winsys
1994 - d3d12: Release swapchain buffers before resizing them
2726 - d3d12: remove hand-written intrinsic builders
3245 - d3d12: Fix memory leak if create_gfx_pipeline_state failed.
3246 - d3d12: Fix memory leak if create_root_signature failed.
3249 - d3d12: Fix memory leak if state is NULL.
3250 - d3d12: Initialize TransitionableResourceState m_SupportsSimultaneousAccess.
3253 - d3d12: Initialize local_resource member mapped in constructor.