Lines Matching refs:level_height
113 uint32_t level_width, level_height, level_depth; in v3d_setup_slices() local
116 level_height = u_minify(height, i); in v3d_setup_slices()
119 level_height = u_minify(pot_height, i); in v3d_setup_slices()
129 level_height *= 2; in v3d_setup_slices()
133 level_height = DIV_ROUND_UP(level_height, block_height); in v3d_setup_slices()
141 (level_width <= utile_w || level_height <= utile_h)) { in v3d_setup_slices()
144 level_height = align(level_height, utile_h); in v3d_setup_slices()
148 level_height = align(level_height, uif_block_h); in v3d_setup_slices()
152 level_height = align(level_height, uif_block_h); in v3d_setup_slices()
158 level_height = align(level_height, uif_block_h); in v3d_setup_slices()
160 slice->ub_pad = v3d_get_ub_pad(image->cpp, level_height); in v3d_setup_slices()
161 level_height += slice->ub_pad * uif_block_h; in v3d_setup_slices()
167 if ((level_height / uif_block_h) % in v3d_setup_slices()
178 slice->padded_height = level_height; in v3d_setup_slices()
185 slice->size = level_height * slice->stride; in v3d_setup_slices()
195 level_height > PAGE_CACHE_MINUS_1_5_UB_ROWS * uif_block_h) { in v3d_setup_slices()