Lines Matching refs:add_input
446 ir_variable *add_input(int slot, const glsl_type *type, int precision, in add_input() function in __anone2e1154f0111::builtin_variable_generator
453 ir_variable *add_input(int slot, const glsl_type *type, const char *name, in add_input() function in __anone2e1154f0111::builtin_variable_generator
456 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); in add_input()
1157 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); in generate_vs_special_vars()
1158 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); in generate_vs_special_vars()
1159 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); in generate_vs_special_vars()
1160 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars()
1161 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars()
1162 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); in generate_vs_special_vars()
1163 add_input(VERT_ATTRIB_TEX2, vec4_t, "gl_MultiTexCoord2"); in generate_vs_special_vars()
1164 add_input(VERT_ATTRIB_TEX3, vec4_t, "gl_MultiTexCoord3"); in generate_vs_special_vars()
1165 add_input(VERT_ATTRIB_TEX4, vec4_t, "gl_MultiTexCoord4"); in generate_vs_special_vars()
1166 add_input(VERT_ATTRIB_TEX5, vec4_t, "gl_MultiTexCoord5"); in generate_vs_special_vars()
1167 add_input(VERT_ATTRIB_TEX6, vec4_t, "gl_MultiTexCoord6"); in generate_vs_special_vars()
1168 add_input(VERT_ATTRIB_TEX7, vec4_t, "gl_MultiTexCoord7"); in generate_vs_special_vars()
1169 add_input(VERT_ATTRIB_FOG, float_t, "gl_FogCoord"); in generate_vs_special_vars()
1234 add_input(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4), in generate_tes_special_vars()
1236 add_input(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2), in generate_tes_special_vars()
1296 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH, in generate_gs_special_vars()
1321 add_input(VARYING_SLOT_POS, vec4_t, frag_coord_precision, "gl_FragCoord"); in generate_fs_special_vars()
1328 var = add_input(VARYING_SLOT_FACE, bool_t, "gl_FrontFacing"); in generate_fs_special_vars()
1337 add_input(VARYING_SLOT_PNTC, vec2_t, GLSL_PRECISION_MEDIUM, in generate_fs_special_vars()
1342 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH, in generate_fs_special_vars()
1507 add_input(slot, type, precision, name, interp); in add_varying()