Lines Matching refs:inidx
1734 instr->input.inidx = n; in add_sysval_input_compmask()
3962 if (in->input.inidx == n) { in setup_input()
3970 input->input.inidx = n; in setup_input()
4858 unsigned inidx = in->input.inidx; in ir3_compile_shader_nir() local
4860 in->dsts[0]->num = so->nonbinning->inputs[inidx].regid; in ir3_compile_shader_nir()
4935 unsigned inidx = in->input.inidx; in ir3_compile_shader_nir() local
4937 if (pre_assign_inputs && !so->inputs[inidx].sysval) { in ir3_compile_shader_nir()
4938 if (VALIDREG(so->nonbinning->inputs[inidx].regid)) { in ir3_compile_shader_nir()
4940 ctx, in->dsts[0]->num == so->nonbinning->inputs[inidx].regid); in ir3_compile_shader_nir()
4942 so->nonbinning->inputs[inidx].half); in ir3_compile_shader_nir()
4944 so->inputs[inidx].regid = so->nonbinning->inputs[inidx].regid; in ir3_compile_shader_nir()
4945 so->inputs[inidx].half = so->nonbinning->inputs[inidx].half; in ir3_compile_shader_nir()
4947 so->inputs[inidx].regid = in->dsts[0]->num; in ir3_compile_shader_nir()
4948 so->inputs[inidx].half = !!(in->dsts[0]->flags & IR3_REG_HALF); in ir3_compile_shader_nir()