Lines Matching refs:tes
639 } else if (draw->tes.tess_eval_shader) { in draw_get_shader_info()
640 return &draw->tes.tess_eval_shader->info; in draw_get_shader_info()
789 if (!draw->tes.tess_eval_shader) in draw_total_tes_outputs()
792 info = &draw->tes.tess_eval_shader->info; in draw_total_tes_outputs()
818 draw->tes.tgsi.sampler = sampler; in draw_texture_sampler()
847 draw->tes.tgsi.image = image; in draw_image()
876 draw->tes.tgsi.buffer = buffer; in draw_buffer()
944 if (draw->tes.tess_eval_shader) in draw_current_shader_outputs()
945 return draw->tes.num_tes_outputs; in draw_current_shader_outputs()
959 if (draw->tes.tess_eval_shader) in draw_current_shader_position_output()
960 return draw->tes.position_output; in draw_current_shader_position_output()
974 else if (draw->tes.tess_eval_shader) in draw_current_shader_viewport_index_output()
975 return draw->tes.tess_eval_shader->viewport_index_output; in draw_current_shader_viewport_index_output()
988 else if (draw->tes.tess_eval_shader) in draw_current_shader_uses_viewport_index()
989 return draw->tes.tess_eval_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index()
1005 if (draw->tes.tess_eval_shader) in draw_current_shader_clipvertex_output()
1006 return draw->tes.clipvertex_output; in draw_current_shader_clipvertex_output()
1016 if (draw->tes.tess_eval_shader) in draw_current_shader_ccdistance_output()
1017 return draw->tes.tess_eval_shader->ccdistance_output[index]; in draw_current_shader_ccdistance_output()
1027 if (draw->tes.tess_eval_shader) in draw_current_shader_num_written_clipdistances()
1028 return draw->tes.tess_eval_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances()
1037 if (draw->tes.tess_eval_shader) in draw_current_shader_num_written_culldistances()
1038 return draw->tes.tess_eval_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()