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Lines Matching refs:pci

332    VkGraphicsPipelineCreateInfo pci = {0};  in zink_create_gfx_pipeline()  local
333 pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; in zink_create_gfx_pipeline()
334 pci.layout = prog->base.layout; in zink_create_gfx_pipeline()
336 pci.renderPass = state->render_pass->render_pass; in zink_create_gfx_pipeline()
338 pci.pNext = &state->rendering_info; in zink_create_gfx_pipeline()
340 pci.pVertexInputState = &vertex_input_state; in zink_create_gfx_pipeline()
341 pci.pInputAssemblyState = &primitive_state; in zink_create_gfx_pipeline()
342 pci.pRasterizationState = &rast_state; in zink_create_gfx_pipeline()
343 pci.pColorBlendState = &blend_state; in zink_create_gfx_pipeline()
344 pci.pMultisampleState = &ms_state; in zink_create_gfx_pipeline()
345 pci.pViewportState = &viewport_state; in zink_create_gfx_pipeline()
346 pci.pDepthStencilState = &depth_stencil_state; in zink_create_gfx_pipeline()
347 pci.pDynamicState = &pipelineDynamicStateCreateInfo; in zink_create_gfx_pipeline()
354 pci.pTessellationState = &tci; in zink_create_gfx_pipeline()
375 pci.pStages = shader_stages; in zink_create_gfx_pipeline()
376 pci.stageCount = num_stages; in zink_create_gfx_pipeline()
380 1, &pci, NULL, &pipeline); in zink_create_gfx_pipeline()
392 VkComputePipelineCreateInfo pci = {0}; in zink_create_compute_pipeline() local
393 pci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO; in zink_create_compute_pipeline()
394 pci.layout = comp->base.layout; in zink_create_compute_pipeline()
418 pci.stage = stage; in zink_create_compute_pipeline()
422 1, &pci, NULL, &pipeline); in zink_create_compute_pipeline()