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Lines Matching refs:UINT

161                    UINT StartBuffer,                     // IN  in SetConstantBuffers()
162 UINT NumBuffers, // IN in SetConstantBuffers()
168 for (UINT i = 0; i < NumBuffers; i++) { in SetConstantBuffers()
196 UINT Offset, // IN in SetSamplers()
197 UINT NumSamplers, // IN in SetSamplers()
204 for (UINT i = 0; i < NumSamplers; i++) { in SetSamplers()
226 UINT Offset, // IN in SetShaderResources()
227 UINT NumViews, // IN in SetShaderResources()
236 for (UINT i = 0; i < NumViews; i++) { in SetShaderResources()
273 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, // IN in CalcPrivateShaderSize()
539 __in_ecount (pShaderCode[1]) const UINT *pCode, // IN in CreateVertexShader()
604 UINT Offset, // IN in VsSetShaderResources()
605 UINT NumViews, // IN in VsSetShaderResources()
629 UINT StartBuffer, // IN in VsSetConstantBuffers()
630 UINT NumBuffers, // IN in VsSetConstantBuffers()
652 UINT Offset, // IN in VsSetSamplers()
653 UINT NumSamplers, // IN in VsSetSamplers()
675 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, // IN in CreateGeometryShader()
741 UINT Offset, // IN in GsSetShaderResources()
742 UINT NumViews, // IN in GsSetShaderResources()
765 UINT StartBuffer, // IN in GsSetConstantBuffers()
766 UINT NumBuffers, // IN in GsSetConstantBuffers()
788 UINT Offset, // IN in GsSetSamplers()
789 UINT NumSamplers, // IN in GsSetSamplers()
925 UINT SOTargets, // IN in SoSetTargets()
926 UINT ClearTargets, // IN in SoSetTargets()
928 __in_ecount (SOTargets) const UINT *pOffsets) // IN in SoSetTargets()
991 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, // IN in CreatePixelShader()
1054 UINT Offset, // IN in PsSetShaderResources()
1055 UINT NumViews, // IN in PsSetShaderResources()
1078 UINT StartBuffer, // IN in PsSetConstantBuffers()
1079 UINT NumBuffers, // IN in PsSetConstantBuffers()
1100 UINT Offset, // IN in PsSetSamplers()
1101 UINT NumSamplers, // IN in PsSetSamplers()
1228 assert(pCreateSRView->Tex1D.MipLevels != 0 && pCreateSRView->Tex1D.MipLevels != (UINT)-1); in CreateShaderResourceView()
1229 assert(pCreateSRView->Tex1D.ArraySize != 0 && pCreateSRView->Tex1D.ArraySize != (UINT)-1); in CreateShaderResourceView()
1236 assert(pCreateSRView->Tex2D.MipLevels != 0 && pCreateSRView->Tex2D.MipLevels != (UINT)-1); in CreateShaderResourceView()
1237 assert(pCreateSRView->Tex2D.ArraySize != 0 && pCreateSRView->Tex2D.ArraySize != (UINT)-1); in CreateShaderResourceView()
1243 assert(pCreateSRView->Tex3D.MipLevels != 0 && pCreateSRView->Tex3D.MipLevels != (UINT)-1); in CreateShaderResourceView()
1249 assert(pCreateSRView->TexCube.MipLevels != 0 && pCreateSRView->TexCube.MipLevels != (UINT)-1); in CreateShaderResourceView()
1308 assert(pCreateSRView->Tex1D.MipLevels != 0 && pCreateSRView->Tex1D.MipLevels != (UINT)-1); in CreateShaderResourceView1()
1309 assert(pCreateSRView->Tex1D.ArraySize != 0 && pCreateSRView->Tex1D.ArraySize != (UINT)-1); in CreateShaderResourceView1()
1316 assert(pCreateSRView->Tex2D.MipLevels != 0 && pCreateSRView->Tex2D.MipLevels != (UINT)-1); in CreateShaderResourceView1()
1317 assert(pCreateSRView->Tex2D.ArraySize != 0 && pCreateSRView->Tex2D.ArraySize != (UINT)-1); in CreateShaderResourceView1()
1323 assert(pCreateSRView->Tex3D.MipLevels != 0 && pCreateSRView->Tex3D.MipLevels != (UINT)-1); in CreateShaderResourceView1()
1331 assert(pCreateSRView->TexCube.MipLevels != 0 && pCreateSRView->TexCube.MipLevels != (UINT)-1); in CreateShaderResourceView1()