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Lines Matching refs:FLUSH_VERTICES

131             FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0);  in client_state()
335 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT | GL_ENABLE_BIT); in enable_texture()
355 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT); in _mesa_set_multisample()
357 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT); in _mesa_set_multisample()
375 FLUSH_VERTICES(ctx, 0, in _mesa_set_framebuffer_srgb()
409 FLUSH_VERTICES(ctx, _NEW_COLOR | _NEW_FF_FRAG_PROGRAM, in _mesa_set_enable()
419 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
459 FLUSH_VERTICES(ctx, _NEW_TRANSFORM, in _mesa_set_enable()
462 FLUSH_VERTICES(ctx, 0, GL_TRANSFORM_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
486 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM, in _mesa_set_enable()
498 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
506 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
520 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
530 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_FRAG_PROGRAM, in _mesa_set_enable()
547 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM, in _mesa_set_enable()
562 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM | in _mesa_set_enable()
572 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
582 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
592 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
602 FLUSH_VERTICES(ctx, 0, 0); in _mesa_set_enable()
612 FLUSH_VERTICES(ctx, 0, GL_ENABLE_BIT); in _mesa_set_enable()
621 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
632 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
641 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
650 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
659 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
668 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
677 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
686 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
695 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
704 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
713 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
722 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
731 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
740 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
749 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
758 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
767 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
776 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
785 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
794 FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_FF_VERT_PROGRAM, in _mesa_set_enable()
803 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
811 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
821 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
831 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
841 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
849 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
859 FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_FF_VERT_PROGRAM, in _mesa_set_enable()
871 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
881 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
925 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM | in _mesa_set_enable()
948 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM | in _mesa_set_enable()
993 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_FRAG_PROGRAM, in _mesa_set_enable()
1007 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
1017 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
1025 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
1035 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in _mesa_set_enable()
1046 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
1058 FLUSH_VERTICES(ctx, 0, GL_TRANSFORM_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
1070 FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_FF_VERT_PROGRAM | in _mesa_set_enable()
1080 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT); in _mesa_set_enable()
1094 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT); in _mesa_set_enable()
1102 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT); in _mesa_set_enable()
1121 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
1137 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT); in _mesa_set_enable()
1148 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
1160 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
1172 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
1183 FLUSH_VERTICES(ctx, 0, in _mesa_set_enable()
1194 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT); in _mesa_set_enable()
1202 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, 0); in _mesa_set_enable()
1211 FLUSH_VERTICES(ctx, 0, 0); in _mesa_set_enable()
1221 FLUSH_VERTICES(ctx, 0, GL_ENABLE_BIT); in _mesa_set_enable()
1231 FLUSH_VERTICES(ctx, 0, GL_ENABLE_BIT); in _mesa_set_enable()
1241 FLUSH_VERTICES(ctx, 0, GL_ENABLE_BIT); in _mesa_set_enable()
1292 FLUSH_VERTICES(ctx, 0, 0); in _mesa_set_enable()
1302 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_set_enable()
1312 FLUSH_VERTICES(ctx, 0, 0); in _mesa_set_enable()
1398 FLUSH_VERTICES(ctx, 0, in _mesa_set_enablei()