Lines Matching refs:farval
292 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify() argument
295 ctx->ViewportArray[idx].Far == farval) in set_depth_range_no_notify()
303 ctx->ViewportArray[idx].Far = SATURATE(farval); in set_depth_range_no_notify()
308 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
310 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange()
342 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange()
346 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
348 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
428 GLclampd farval) in _mesa_DepthRangeIndexed_no_error() argument
431 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
436 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) in _mesa_DepthRangeIndexed() argument
442 index, nearval, farval); in _mesa_DepthRangeIndexed()
451 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
455 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) in _mesa_DepthRangeIndexedfOES() argument
457 _mesa_DepthRangeIndexed(index, nearval, farval); in _mesa_DepthRangeIndexedfOES()