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Lines Matching +full:fetch +full:- +full:depth

15     Copyright (c) 2009-2014 The Khronos Group Inc. Copyright terms at
20 Khronos-approved extension specifications are updated in response to
48 textures" - two-dimensional and two-dimensional array - as well as
49 mechanisms to fetch a specific sample from such a texture in a shader,
67 sizei width, sizei height, sizei depth,
138 ----------------------------------------- ------------
157 Additionally, this fetch may only be performed on a multisample
158 texture sampler. No other sample or fetch commands may be performed
187 for a one or two-dimensional, one- or two-dimensional array,
188 two-dimensional multisample, or two-dimensional multisample array
189 texture, and the maximum allowable height of a two-dimensional,
190 two-dimensional array, two- dimensional multisample, or
191 two-dimensional multisample array texture, must be at least
192 2^(k-lod)+2*b_t for image arrays of level 0 through k, where k is
200 similar to a two-dimensional or two-dimensional array texture,
213 sizei width, sizei height, sizei depth,
224 <internalformat> must be color-renderable, depth-renderable, or
225 stencil- renderable (as defined in section 4.4.4). The error
228 * <internalformat> is a depth/stencil-renderable format and
230 * <internalformat> is a color-renderable format and <samples> is
243 <height>, or <depth> is greater than the value of MAX_3DTEXTURE_SIZE; An
249 one vector of integers describing which texel to fetch and an
251 3.3.1 describing which sample within the texel to fetch. No standard
273 Proxy array for two-dimensional multisample and two-dimensional
287 TEXTURE_2D_MULTISAMPLE_ARRAY, named one-, two-, and
288 three-dimensional, one- and two-dimensional array, rectangular,
289 buffer, cube map, two-dimensional multisample, and two- dimensional
299 TEXTURE_2D_MULTISAMPLE_ARRAY have one-, two-, and three-dimensional,
300 one- and two-dimensional array, rectangular, buffer, cube map,
301 two-dimensional multisample, and two-dimensional multisample array
304 as texture objects all of whose names are 0. The initial one-, two-,
305 three- dimensional, one- and two-dimensional array, rectangular,
306 buffer, cube map, two-dimensional multisample, and two-dimensional
316 The texture object name space, including the initial one-, two-, and
317 three-dimensional, one- and two-dimensional array, rectangular,
318 buffer, cube map, two-dimensional multisample, and two-dimensional
325 Additions to Chapter 4 of the OpenGL 3.1 Specification (Per-Fragment
377 If <texture> is the name of a three-dimensional texture, cube map
378 texture, one- or two-dimensional array texture, or two-dimensional
405 attaches a single layer of a three-dimensional, one- or
406 two-dimensional array, or two-dimensional multisample array texture
409 The error INVALID_VALUE is generated if texture is non-zero and
411 texture is non-zero and is not the name of a three dimensional, two-
412 dimensional multisample array, or one-or two-dimensional array
421 - The value of RENDERBUFFER_SAMPLES is the same for all attached
429 - The value of TEXTURE_FIXED_SAMPLE_LOCATIONS is the same for all
479 <width>, <height>, or <depth> is greater than the value of
495 --------- ----------- ---- -------------
506------------------------------------ ---- ----------- ------- --------------------------- --…
516---------------------- ---- ------------------- ------- --------------------------- --…
525 ------------------ ---------- ------------------ -------------- --------------- ------
535 --------- ------- ----------- ------- ------------------------ ------
542 in a depth/stencil
643 stand-alone?
671 (9) Are depth multisample textures supported?
674 multisample depth/stencil texture. In that case, they would export
680 ---- -------- -------- -----------------------------------------------
696 depth textures.