Lines Matching refs:BGRA
54 BGRA component ordering.
63 containing 4 unsigned bytes per element that are in a BGRA order
76 from the BGRA to conventional RGBA order.
79 Direct3D's native BGRA order to OpenGL's native RGBA order.
86 the swizzle for BGRA colors stored as 4 unsigned bytes is no longer
116 BGRA 0x80E1
129 "The error INVALID_VALUE is generated if size is BGRA and type is
131 VertexAttribPointer if size is BGRA and normalized is FALSE."
138 * Add "BGRA" to the "Sizes and component order" column of the
147 "If the size parameter is BGRA, the vertex array values are always
151 a single vertex comprise an array element. When the BGRA token is
154 the size is specified with BGRA, the first, second, third, and fourth
193 called with size set to BGRA and type is not UNSIGNED_BYTE.
196 called with size set to BGRA and normalized is FALSE.
250 as BGRA with UNSIGNED_BYTE would provide for image data.
254 RESOLVED: Allow BGRA as a valid token for the size field of
268 BGRA vertex array format for their size parameter?
272 Direct3D allows a BGRA-ordered secondary color (its specular
277 the BGRA vertex array format should be similarly general.
279 4. Should a 4-component BGRA secondary color be allowed?
297 6. Should the BGRA vertex array format only work with the
303 is defined with a BGRA ordering and 8-bit normalized components.
305 7. How should the BGRA vertex array format's normalized behavior
308 RESOLVED: Since BGRA implies normalization, it should be an
309 error to request BGRA with the normalized parameter set to false.
319 RESOLVED: No. Because the BGRA vertex array format implies
337 purpose of BGRA support to match Direct3D). Texture coordinate
341 11. What Direct3D 9 functionality provides BGRA vertex arrays?
343 You can specify BGRA vertex arrays with either Flexible Vertex