Lines Matching refs:qualified
186 qualified with "passthrough" are considered to produce per-vertex outputs,
195 the output primitive. Input variables and block members not qualified
201 with inputs and outputs in other program objects), all inputs qualified
208 subsequent pipeline stages, each input qualified with "passthrough" is
212 qualified with "passthrough" will be identical to the input declaration,
214 declaration corresponding to an input block qualified with "passthrough"
215 or having members qualified with "passthrough" will be identical to the
217 not have an instance name. If an input block is qualified with
220 input block members qualified with "passthrough". If such an input block
221 is qualified with "location" or has members qualified with "location", all
225 4.4.2.2). Output variables and blocks generated from inputs qualified
230 qualified with "passthrough" or contains a member qualified with
253 * declares a geometry shader output variable or block qualified with
537 (8) Inputs qualified with "passthrough" are copied to the vertices of the
551 more input variables, blocks, or block members are qualified by
661 in each output vertex. Input components qualified by "passthrough" are
683 RESOLVED: Yes. All geometry shader inputs qualified with the
753 (17) When an input block or any of its members is qualified with
788 (18) Do built-in or user-defined inputs qualified with "passthrough" need