Lines Matching refs:coordinate
58 generate the R coordinate for point sprites; the R coordinate can
59 either be zero, the input S coordinate, or the input R coordinate.
78 texture coordinate decreases, not increases, with Y; that is,
155 applications already need to put the R coordinate in R, and they
160 than TexCoord3 to specify their third texture coordinate. This
163 map the input S texture coordinate into the output R coordinate
187 coordinate set appears when fragment attribute variables
192 a given texture unit is GL_TRUE, the texture coordinate set for
262 The point sprite R coordinate mode is set with one of the commands
270 The point sprite texture coordinate replacement mode is set with one
278 each texture unit is for point sprite texture coordinate replacement
306 point sprite texture coordinates. The s coordinate varies from 0 to
307 1 across the point horizontally, while the t coordinate varies from 0
308 to 1 vertically. The r coordinate depends on the value of
310 coordinate is set to zero. If it is set to S, then the r coordinate
311 is set to the s texture coordinate before coordinate replacement
312 takes place. If it is set to R, then the r coordinate is set to the
313 r texture coordinate before coordinate replacement takes place.
335 coordinate mode, and a bit for the point sprite texture coordinate
411 …POINT_SPRITE_R_MODE_NV Z3 GetIntegerv ZERO R coordinate mode 3.3 po…
417 …COORD_REPLACE_NV 2* x B GetTexEnviv False coordinate replacement 3.3 po…
436 will _not_ be accelerated. Also, if coordinate replacement is off