Lines Matching refs:adjusted
190 be further adjusted as described in the following sections.
195 is used to derive an adjusted rate or _effective shading rate_, as
199 equal to the SHADING_RATE_QCOM. When this is not possible, an adjusted
207 manner. When rendering to the default framebuffer, the rate may be adjusted
209 rate may be adjusted to 1x1. When the fragment shader uses GLSL built-in
211 declared with "centroid in", the rate may be adjusted to 1x1. When sample coverage
213 Operations), the rate may be adjusted to 1x1.
215 The shading rate may be adjusted to limit the number of samples covered by a
226 shaded sample. For such fragment shaders, the shading rate is adjusted to
230 adjusted rate may be any <w', h'> as long as (w' * h') <= (w * h). If
332 possible, but is allowed to use an adjusted rate due to implementation-
334 specific conditions when the rates needs to be adjusted can differ across
337 while providing applications some (admittedly limited) control over the adjusted
359 while giving implementions the flexibility to use an adjusted 1x1 sample
383 built-in variables will cause the driver to use a 1x1 adjusted sample rate.