Lines Matching refs:alpha
34 Transparency is done in OpenGL using alpha blending. An alpha value
35 of 0.0 is used for fully transparent objects, while an alpha value
39 OpenGL defines alpha as a component of the vertex color state.
40 Whenever a color is set, the alpha component is set along with the
43 modifying the color of each vertex, replacing the old alpha
44 component with the new alpha component. This can be very expensive
48 This extension defines a new global alpha attribute that can be
49 used to specify an alpha factor that is independent from the alpha
50 component of the color value. The global alpha factor is
51 multiplied by the fragment's alpha value after primitive
53 fragment's alpha value. The global alpha extension is only
96 Global alpha processing is a new stage in the rasterization
99 operations. Global alpha processing is only done in RGBA mode.
102 Global alpha processing is enabled or disabled with the Enable and
104 The global alpha factor is set using one of the GlobalAlphaFactor*SUN
107 If global alpha processing is enabled, then the global alpha factor
108 is multiplied by the incoming fragment's alpha value. This
109 product replaces the fragment's alpha value and is passed to
114 fragment is to multiply the alpha values at each vertex of the
115 primitive by the global alpha factor prior to the primitive