Lines Matching refs:currentQueueIndex
388 uint32_t currentQueueIndex = this->currentQueueFamilyIndex(); in setImageLayoutAndQueueIndex() local
393 SkASSERT(currentQueueIndex == VK_QUEUE_FAMILY_IGNORED || in setImageLayoutAndQueueIndex()
394 currentQueueIndex == VK_QUEUE_FAMILY_EXTERNAL || in setImageLayoutAndQueueIndex()
395 currentQueueIndex == VK_QUEUE_FAMILY_FOREIGN_EXT); in setImageLayoutAndQueueIndex()
399 SkASSERT(currentQueueIndex == VK_QUEUE_FAMILY_IGNORED); in setImageLayoutAndQueueIndex()
404 currentQueueIndex == gpu->queueIndex()) { in setImageLayoutAndQueueIndex()
405 SkASSERT(currentQueueIndex == VK_QUEUE_FAMILY_IGNORED || in setImageLayoutAndQueueIndex()
406 currentQueueIndex == VK_QUEUE_FAMILY_EXTERNAL || in setImageLayoutAndQueueIndex()
407 currentQueueIndex == VK_QUEUE_FAMILY_FOREIGN_EXT || in setImageLayoutAndQueueIndex()
408 currentQueueIndex == gpu->queueIndex()); in setImageLayoutAndQueueIndex()
411 SkASSERT(currentQueueIndex == VK_QUEUE_FAMILY_IGNORED || in setImageLayoutAndQueueIndex()
412 currentQueueIndex == gpu->queueIndex()); in setImageLayoutAndQueueIndex()
421 if (currentQueueIndex == VK_QUEUE_FAMILY_IGNORED) { in setImageLayoutAndQueueIndex()
422 currentQueueIndex = gpu->queueIndex(); in setImageLayoutAndQueueIndex()
428 if (newLayout == currentLayout && currentQueueIndex == newQueueFamilyIndex && in setImageLayoutAndQueueIndex()
447 currentQueueIndex, // srcQueueFamilyIndex in setImageLayoutAndQueueIndex()