Lines Matching refs:appendTriangle
83 void appendTriangle(uint16_t index0, uint16_t index1, uint16_t index2);
352 this->appendTriangle(fFirstVertexIndex, fPositions.count() - 1, in computeConvexShadow()
355 this->appendTriangle(fFirstVertexIndex, fPositions.count() - 1, in computeConvexShadow()
418 this->appendTriangle(0, fPrevUmbraIndex, currUmbraIndex); in addEdge()
430 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, currUmbraIndex + 1); in addEdge()
433 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex + 1, in addEdge()
438 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, fPrevUmbraIndex + 1); in addEdge()
451 this->appendTriangle(fPrevUmbraIndex, prevPenumbraIndex, currUmbraIndex); in addEdge()
453 this->appendTriangle(prevPenumbraIndex, fPositions.count() - 1, currUmbraIndex); in addEdge()
677 this->appendTriangle(prevPenumbraIndex, currPenumbraIndex, fPrevUmbraIndex); in stitchConcaveRings()
694 this->appendTriangle(fPrevUmbraIndex, prevPenumbraIndex, currUmbraIndex); in stitchConcaveRings()
855 this->appendTriangle(fPrevUmbraIndex, fPositions.count() - 1, fPositions.count() - 2); in addArc()
862 this->appendTriangle(fPrevUmbraIndex, fPositions.count() - 1, fPositions.count() - 2); in addArc()
869 void SkBaseShadowTessellator::appendTriangle(uint16_t index0, uint16_t index1, uint16_t index2) { in appendTriangle() function in SkBaseShadowTessellator