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Lines Matching refs:GetData

712 void Texture::GetData(const glw::Functions& gl, glw::GLint level, glw::GLenum target, glw::GLenum f…  in GetData()  function in glcts::RobustBufferAccessBehavior::Texture
730 void Texture::GetData(const glw::Functions& gl, glw::GLuint id, glw::GLint level, glw::GLuint width… in GetData() function in glcts::RobustBufferAccessBehavior::Texture
1291 …Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &… in verifyResults()
1878 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in verifyInvalidResults()
1909 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA, GL_BYTE, &pixels[0]); in verifyInvalidResults()
1950 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA, GL_FLOAT, &pixels[0]); in verifyInvalidResults()
1996 …Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &… in verifyInvalidResults()
2081 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]); in verifyInvalidResults()
2130 …Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[… in verifyValidResults()
2161 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA, GL_BYTE, &pixels[0]); in verifyValidResults()
2202 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA, GL_FLOAT, &pixels[0]); in verifyValidResults()
2241 …Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &… in verifyValidResults()
2330 …Texture::GetData(gl, destination_texture.m_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_U… in verifyValidResults()
2715 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED, GL_UNSIGNED_BYTE, &pixels[0]); in verifyInvalidResults()
2746 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RG, GL_BYTE, &pixels[0]); in verifyInvalidResults()
2787 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RGBA, GL_FLOAT, &pixels[0]); in verifyInvalidResults()
2827 Texture::GetData(gl, 1 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]); in verifyInvalidResults()
2910 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]); in verifyInvalidResults()
2962 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED, GL_UNSIGNED_BYTE, &pixels[0]); in verifyValidResults()
2993 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RG, GL_BYTE, &pixels[0]); in verifyValidResults()
3033 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA, GL_FLOAT, &pixels[0]); in verifyValidResults()
3073 …Texture::GetData(gl, texture_id, 1 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &… in verifyValidResults()
3158 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]); in verifyValidResults()