Lines Matching refs:numLoopIters
256 int numLoopIters = 3; in createGenericLoopCase() local
262 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
267 … op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
269 if (numLoopIters != 1) in createGenericLoopCase()
314 iterMaxStr = de::toString(numLoopIters); in createGenericLoopCase()
316 iterMaxStr = getIntUniformName(numLoopIters); in createGenericLoopCase()
318 iterMaxStr = string(getIntUniformName(numLoopIters)) + "*one"; in createGenericLoopCase()
344 incrementStr = string("ndx += ") + de::toString(1.0f / static_cast<float>(numLoopIters)); in createGenericLoopCase()
346 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters); in createGenericLoopCase()
348 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one"; in createGenericLoopCase()
418 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase()