• Home
  • Raw
  • Download

Lines Matching refs:Utility

243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb…  in MaxClipDistancesValueInVertexShaderTest()
260 gl3cts::ClipDistance::Utility::VertexArrayObject vertex_array_object(gl, GL_POINTS); in MaxClipDistancesValueInVertexShaderTest()
263 …gl3cts::ClipDistance::Utility::VertexBufferObject<glw::GLint> vertex_buffer_object(gl, GL_TRANSFOR… in MaxClipDistancesValueInVertexShaderTest()
310 gl3cts::ClipDistance::Utility::Framebuffer framebuffer(gl, 1, 1); in MaxClipDistancesValueInFragmentShaderTest()
326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest()
343 gl3cts::ClipDistance::Utility::VertexArrayObject vertex_array_object(gl, GL_POINTS); in MaxClipDistancesValueInFragmentShaderTest()
398 gl3cts::ClipDistance::Utility::Framebuffer framebuffer(gl, 1, 1); in ClipDistancesValuePassing()
414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing()
431 gl3cts::ClipDistance::Utility::VertexArrayObject vertex_array_object(gl, GL_POINTS); in ClipDistancesValuePassing()
590 gl3cts::ClipDistance::Utility::Framebuffer framebuffer(gl, framebuffer_size, in iterate()
615 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader_code, m_fragment_shader_code); in iterate()
641 gl3cts::ClipDistance::Utility::VertexArrayObject vertex_array_object(gl, primitive_type); in iterate()
643 gl3cts::ClipDistance::Utility::VertexBufferObject<glw::GLfloat>* vertex_buffer_object = in iterate()
720 …vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode()
725 …vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode()
731 …gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_SETUP", m_dynamic_arra… in prepareVertexShaderCode()
741 i_setter = gl3cts::ClipDistance::Utility::preprocessCode(i_setter, "CLIP_INDEX", in prepareVertexShaderCode()
742 gl3cts::ClipDistance::Utility::itoa(i)); in prepareVertexShaderCode()
748 …gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_SETUP", static_setters… in prepareVertexShaderCode()
752 …gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_FUNCTION", m_clip_function[clip… in prepareVertexShaderCode()
754 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_COUNT", in prepareVertexShaderCode()
755 gl3cts::ClipDistance::Utility::itoa(clip_count)); in prepareVertexShaderCode()
760 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "1"); in prepareVertexShaderCode()
763 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "2"); in prepareVertexShaderCode()
766 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "VERTEX_COUNT", "3"); in prepareVertexShaderCode()
780 gl3cts::ClipDistance::Utility::VertexBufferObject<glw::GLfloat>* gl3cts::ClipDistance::FunctionalTe… in prepareGeometry()
821 …return new gl3cts::ClipDistance::Utility::VertexBufferObject<glw::GLfloat>(gl, GL_ARRAY_BUFFER, da… in prepareGeometry()
1042 …gl3cts::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_0, m_fragment_shader_… in testClipVertexBuildingErrors()
1068 …gl3cts::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_1, m_fragment_shader_… in testMaxClipDistancesBuildingErrors()
1095 …gl3cts::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_2, m_fragment_shader_… in testClipDistancesRedeclarationBuildingErrors()
1171 gl3cts::ClipDistance::Utility::Program::Program(const glw::Functions& gl, const std::string& vertex… in Program()
1207 gl3cts::ClipDistance::Utility::Program::~Program() in ~Program()
1235 const gl3cts::ClipDistance::Utility::Program::CompilationStatus& gl3cts::ClipDistance::Utility::Pro…
1245 const gl3cts::ClipDistance::Utility::Program::CompilationStatus& gl3cts::ClipDistance::Utility::Pro…
1255 const gl3cts::ClipDistance::Utility::Program::LinkageStatus& gl3cts::ClipDistance::Utility::Program… in ProgramStatus()
1268 gl3cts::ClipDistance::Utility::Program::CompilationStatus gl3cts::ClipDistance::Utility::Program::c… in compileShader()
1346 gl3cts::ClipDistance::Utility::Program::LinkageStatus gl3cts::ClipDistance::Utility::Program::linkS… in linkShaders()
1452 void gl3cts::ClipDistance::Utility::Program::UseProgram() const in UseProgram()
1464 gl3cts::ClipDistance::Utility::Framebuffer::Framebuffer(const glw::Functions& gl, const glw::GLsize… in Framebuffer()
1499 gl3cts::ClipDistance::Utility::Framebuffer::~Framebuffer() in ~Framebuffer()
1520 bool gl3cts::ClipDistance::Utility::Framebuffer::isValid() in isValid()
1531 void gl3cts::ClipDistance::Utility::Framebuffer::bind() in bind()
1544 std::vector<glw::GLfloat> gl3cts::ClipDistance::Utility::Framebuffer::readPixels() in readPixels()
1558 void gl3cts::ClipDistance::Utility::Framebuffer::clear() in clear()
1577 gl3cts::ClipDistance::Utility::VertexArrayObject::VertexArrayObject(const glw::Functions& gl, in VertexArrayObject()
1589 gl3cts::ClipDistance::Utility::VertexArrayObject::~VertexArrayObject() in ~VertexArrayObject()
1599 void gl3cts::ClipDistance::Utility::VertexArrayObject::bind() in bind()
1613 void gl3cts::ClipDistance::Utility::VertexArrayObject::draw(glw::GLuint first, glw::GLuint count) in draw()
1625 void gl3cts::ClipDistance::Utility::VertexArrayObject::drawWithTransformFeedback(glw::GLuint first,… in drawWithTransformFeedback()
1657 std::string gl3cts::ClipDistance::Utility::preprocessCode(std::string source, std::string key, std:… in preprocessCode()
1685 std::string gl3cts::ClipDistance::Utility::itoa(glw::GLint i) in itoa()