Lines Matching refs:m_to
375 , m_to(0) in TextureAttachmentTest()
478 gl.genTextures(1, &m_to); in Test()
481 gl.bindTexture(texture_target, m_to); in Test()
506 gl.namedFramebufferTexture(m_fbo, attachment, m_to, i); in Test()
758 if (m_to) in Clean()
760 gl.deleteTextures(1, &m_to); in Clean()
762 m_to = 0; in Clean()
797 , m_to(0) in TextureLayerAttachmentTest()
917 gl.genTextures(1, &m_to); in Test()
920 gl.bindTexture(texture_target, m_to); in Test()
963 gl.namedFramebufferTextureLayer(m_fbo, attachment, m_to, i, j); in Test()
1284 if (m_to) in Clean()
1286 gl.deleteTextures(1, &m_to); in Clean()
1288 m_to = 0; in Clean()
3969 memset(m_to, 0, sizeof(m_to)); in GetAttachmentParametersTest()
4169 gl.genTextures(2, m_to); in CreateTextureFramebuffer()
4172 gl.bindTexture(GL_TEXTURE_2D, m_to[0]); in CreateTextureFramebuffer()
4178 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to[0], 0); in CreateTextureFramebuffer()
4183 gl.bindTexture(GL_TEXTURE_2D, m_to[1]); in CreateTextureFramebuffer()
4189 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_to[1], 0); in CreateTextureFramebuffer()
4195 gl.bindTexture(GL_TEXTURE_2D, m_to[1]); in CreateTextureFramebuffer()
4201 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_to[1], 0); in CreateTextureFramebuffer()
4207 gl.bindTexture(GL_TEXTURE_2D, m_to[1]); in CreateTextureFramebuffer()
4213 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_to[1], 0); in CreateTextureFramebuffer()
4682 if (m_to[i]) in Clean()
4684 gl.deleteTextures(1, &m_to[i]); in Clean()
4686 m_to[i] = 0; in Clean()