Lines Matching refs:is_compressed
9796 glw::GLint is_compressed = 0; in Prepare() local
9798 gl.getTexLevelParameteriv(GL_TEXTURE_1D, 0, GL_TEXTURE_COMPRESSED, &is_compressed); in Prepare()
9801 if (is_compressed) in Prepare()
9831 is_compressed = 0; in Prepare()
9833 gl.getTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &is_compressed); in Prepare()
9836 if (is_compressed) in Prepare()
9866 is_compressed = 0; in Prepare()
9868 gl.getTexLevelParameteriv(GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_COMPRESSED, &is_compressed); in Prepare()
9871 if (is_compressed) in Prepare()
9903 is_compressed = 0; in Prepare()
9905 gl.getTexLevelParameteriv(GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_COMPRESSED, &is_compressed); in Prepare()
9908 if (is_compressed) in Prepare()
10048 is_compressed = 0; in Prepare()
10050 gl.getTexLevelParameteriv(GL_TEXTURE_1D, 0, GL_TEXTURE_COMPRESSED, &is_compressed); in Prepare()
10053 if (is_compressed) in Prepare()
10081 is_compressed = 0; in Prepare()
10083 gl.getTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &is_compressed); in Prepare()
10086 if (is_compressed) in Prepare()
10114 is_compressed = 0; in Prepare()
10116 gl.getTexLevelParameteriv(GL_TEXTURE_3D, 0, GL_TEXTURE_COMPRESSED, &is_compressed); in Prepare()
10119 if (is_compressed) in Prepare()