Lines Matching refs:m_texFormat
198 tcu::TextureFormat m_texFormat; member in gl4cts::es31compatibility::SampleShadingMaskCase
219 , m_texFormat(texFormat) in SampleShadingMaskCase()
249 …if (((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::… in iterate()
250 …((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::RG))… in iterate()
251 …((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::R)) … in iterate()
252 …((m_texFormat.type == tcu::TextureFormat::HALF_FLOAT) && (m_texFormat.order == tcu::TextureFormat:… in iterate()
262 else if (m_texFormat.type == tcu::TextureFormat::SIGNED_INT8 || in iterate()
263 m_texFormat.type == tcu::TextureFormat::UNSIGNED_INT8) in iterate()
297 if (m_texFormat.type == tcu::TextureFormat::SIGNED_INT8 || in iterate()
298 …m_texFormat.type == tcu::TextureFormat::UNSIGNED_INT8 || m_texFormat.type == tcu::TextureFormat::F… in iterate()
311 if (m_texFormat.type == tcu::TextureFormat::SIGNED_INT8) in iterate()
316 else if (m_texFormat.type == tcu::TextureFormat::UNSIGNED_INT8) in iterate()
459 tcu::TextureLevel textureLevel(m_texFormat, width, HEIGHT); in iterate()