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Lines Matching refs:ShaderPipeline

49 ShaderViewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometr…  in ShaderPipeline()  function in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline
157 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
173 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
180 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
189 ShaderViewportLayerArrayUtils::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline()
197 void ShaderViewportLayerArrayUtils::ShaderPipeline::create(const glu::RenderContext& context) in create()
219 void ShaderViewportLayerArrayUtils::ShaderPipeline::use(const glu::RenderContext& context) in use()
226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& s… in renderQuad()
335 ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_maxViewports, "ViewportIndex")); in init()
337 ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_maxViewports, "ViewportIndex")); in init()
339 ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_maxViewports, "ViewportIndex")); in init()
453 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_layersNu… in init()
454 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_layersNum… in init()
455 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_layersNum,… in init()