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Lines Matching refs:ShaderViewportLayerArrayUtils

49 ShaderViewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometr…  in ShaderPipeline()
157 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
173 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
180 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
189 ShaderViewportLayerArrayUtils::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline()
197 void ShaderViewportLayerArrayUtils::ShaderPipeline::create(const glu::RenderContext& context) in create()
219 void ShaderViewportLayerArrayUtils::ShaderPipeline::use(const glu::RenderContext& context) in use()
226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& s… in renderQuad()
260 bool ShaderViewportLayerArrayUtils::validateColor(tcu::Vec4 renderedColor, tcu::Vec4 referenceColor) in validateColor()
335 ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_maxViewports, "ViewportIndex")); in init()
337 ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_maxViewports, "ViewportIndex")); in init()
339 ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_maxViewports, "ViewportIndex")); in init()
383ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderC… in iterate()
416 bool validationResult = ShaderViewportLayerArrayUtils::validateColor( in iterate()
453 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_layersNu… in init()
454 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_layersNum… in init()
455 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_layersNum,… in init()
500ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColo… in iterate()
516ShaderViewportLayerArrayUtils::validateColor(tcu::Vec4(rgba[0], rgba[1], rgba[2], rgba[3]), render… in iterate()