Lines Matching refs:specializationMap
9200 std::map<std::string, std::string> specializationMap; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local
9292 specializationMap["SAMPLER_PREFIX"] = " "; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9293 specializationMap["OUT_QUALIFIER"] = " "; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9294 specializationMap["OUT_TYPE"] = " vec4"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9295 specializationMap["EPSILON_TYPE"] = "float"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9296 specializationMap["EPSILON_VALUE"] = "(1.0/255.0)"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9297 specializationMap["FN"] = "abs"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9298 shader_source[0] = tcu::StringTemplate(source).specialize(specializationMap); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9321 specializationMap["SAMPLER_PREFIX"] = "i"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9322 specializationMap["OUT_QUALIFIER"] = "flat"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9323 specializationMap["OUT_TYPE"] = "ivec4"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9324 specializationMap["EPSILON_TYPE"] = "int"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9325 specializationMap["EPSILON_VALUE"] = "0"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9326 specializationMap["FN"] = "abs"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9328 shader_source[1] = tcu::StringTemplate(source).specialize(specializationMap); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9351 specializationMap["SAMPLER_PREFIX"] = "u"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9352 specializationMap["OUT_QUALIFIER"] = "flat"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9353 specializationMap["OUT_TYPE"] = "uvec4"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9354 specializationMap["EPSILON_TYPE"] = "uint"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9355 specializationMap["EPSILON_VALUE"] = "0u"; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9356 specializationMap["FN"] = ""; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9358 shader_source[2] = tcu::StringTemplate(source).specialize(specializationMap); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()