Lines Matching refs:getError
131 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up texture objects"); in iterate()
141 GLU_EXPECT_NO_ERROR(gl.getError(), in iterate()
152 GLU_EXPECT_NO_ERROR(gl.getError(), in iterate()
161 GLU_EXPECT_NO_ERROR(gl.getError(), in iterate()
170 …GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D() call failed for texture object dst_to_color_id"… in iterate()
179 …GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D9) call failed for texture object dst_to_depth_ste… in iterate()
187 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up framebuffer objects"); in iterate()
206 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up source framebuffer's attachments"); in iterate()
222 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up draw framebuffer's attachments"); in iterate()
247 GLU_EXPECT_NO_ERROR(gl.getError(), "glBlitFramebuffer() call failed."); in iterate()
378 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() failed"); in iterate()
383 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() failed"); in iterate()
389 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); in iterate()
394 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers() failed"); in iterate()
398 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays() failed"); in iterate()
404 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer() call(s) failed"); in iterate()
425 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for vertex shader of vs_id id"); in iterate()
440 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for fragment shader of fs_id id"); in iterate()
458 …GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for fragment shader of fs_depth_previe… in iterate()
469 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() failed"); in iterate()
472 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv() failed"); in iterate()
488 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() failed"); in iterate()
495 GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() failed"); in iterate()
498 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() failed"); in iterate()
511 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetInternalformativ() failed"); in iterate()
520 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure texture storage for texture object to_src_… in iterate()
528 glw::GLenum error_code = gl.getError(); in iterate()
544 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure texture storage for texture object to_dst_… in iterate()
547 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set nearest minification filter for texture object t… in iterate()
550 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set nearest magnification filter for texture object … in iterate()
555 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure draw framebuffer for depth data rendering"… in iterate()
567 GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport() failed"); in iterate()
570 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_DEPTH_TEST) failed"); in iterate()
573 GLU_EXPECT_NO_ERROR(gl.getError(), "gldepthFunc(GL_ALWAYS) failed"); in iterate()
576 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() for program object po_id failed"); in iterate()
579 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() failed"); in iterate()
582 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() failed"); in iterate()
590 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure FBOs for blitting"); in iterate()
602 GLU_EXPECT_NO_ERROR(gl.getError(), "glBlitFramebuffer() failed"); in iterate()
609 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() failed for program object po_depth_preview_id"); in iterate()
617 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up texcture storage for texture object to_dst_pr… in iterate()
620 …GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri() failed for texture object to_dst_preview_id"… in iterate()
628 GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() failed for depth preview pass"); in iterate()
634 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() failed for depth preview pass"); in iterate()
644 GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() failed for depth data download pass"); in iterate()
654 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels() failed for depth data download pass"); in iterate()
784 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query GL_MAX_INTEGER_SAMPLES pname value"); in iterate()
795 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetInternalformativ() call failed."); in iterate()
801 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up texture objects"); in iterate()
807 …GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2DMultisample() call failed for texture object src… in iterate()
814 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed for texture object dst_to_id"); in iterate()
818 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed"); in iterate()
824 GLU_EXPECT_NO_ERROR(gl.getError(), "Either of the glCreateShader() calls failed"); in iterate()
832 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up framebuffer objects"); in iterate()
838 GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() call failed"); in iterate()
891 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call(s) failed."); in iterate()
895 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call(s) failed."); in iterate()
899 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call(s) failed."); in iterate()
926 GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() failed"); in iterate()
929 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() failed"); in iterate()
939 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_SAMPLE_MASK) call generated an unexpected error"); in iterate()
962 GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport() call failed"); in iterate()
965 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed"); in iterate()
968 GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1ui() call failed"); in iterate()
975 GLU_EXPECT_NO_ERROR(gl.getError(), "glClearBufferiv() call failed"); in iterate()
985 GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1ui() call failed"); in iterate()
988 GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform2f() call failed"); in iterate()
991 GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski() call failed."); in iterate()
994 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed."); in iterate()
1003 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up framebuffer objects for the blitting operatio… in iterate()
1010 GLU_EXPECT_NO_ERROR(gl.getError(), "glClearBufferiv() call failed"); in iterate()
1026 GLU_EXPECT_NO_ERROR(gl.getError(), "glBlitFramebuffer() call failed."); in iterate()
1030 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure the read framebuffer"); in iterate()
1041 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels() call failed"); in iterate()
1169 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up texture objects"); in iterate()
1175 …GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed for GL_TEXTURE_2D texture target"… in iterate()
1182 GLU_EXPECT_NO_ERROR(gl.getError(), in iterate()
1191 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up framebuffer objects"); in iterate()
1200 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up read framebuffer's attachments"); in iterate()
1206 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up draw framebuffer's attachments"); in iterate()
1230 glw::GLenum error_code = gl.getError(); in iterate()
1376 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed"); in initInternals()
1386 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed"); in initInternals()
1396 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers() call failed"); in initInternals()
1406 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTransformFeedbacks() call failed"); in initInternals()
1416 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed for vs_draw_id"); in initInternals()
1421 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed for vs_verify_id"); in initInternals()
1426 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed for fs_draw_id"); in initInternals()
1431 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed for po_draw_id"); in initInternals()
1436 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed for po_verify_id"); in initInternals()
1532 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure po_draw_id program object"); in iterate()
1538 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure po_verify_id program object"); in iterate()
1561 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a framebuffer object"); in iterate()
1579 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up zeroth color attachment"); in iterate()
1584 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_SAMPLE_MASK) call generated an unexpected error"); in iterate()
1596 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to retrieve GL_MAX_SAMPLES value"); in iterate()
1620 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2DMultisample() call failed"); in iterate()
1644 GLU_EXPECT_NO_ERROR(gl.getError(), "clearBufferfv() call failed"); in iterate()
1689 GLU_EXPECT_NO_ERROR(gl.getError(), "Transform feedback failed"); in iterate()
1698 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange() call failed"); in iterate()
1706 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed"); in iterate()
1729 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed"); in iterate()
1743 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up zeroth color attachment"); in iterate()
1770 GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed"); in linkProgram()
1792 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed"); in compileShader()
1795 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call failed"); in compileShader()
1942 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed"); in initInternals()
1952 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed"); in initInternals()
1962 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers() call failed"); in initInternals()
1972 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTransformFeedbacks() call failed"); in initInternals()
1982 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed for vs_draw_id"); in initInternals()
1987 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed for vs_verify_id"); in initInternals()
1992 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed for fs_draw_id"); in initInternals()
1997 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed for po_draw_id"); in initInternals()
2002 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed for po_verify_id"); in initInternals()
2090 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure po_draw_id program object"); in iterate()
2096 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure po_verify_id program object"); in iterate()
2119 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a framebuffer object"); in iterate()
2137 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up zeroth color attachment"); in iterate()
2142 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_SAMPLE_MASK) call generated an unexpected error"); in iterate()
2218 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetInternalformativ() failed"); in iterate()
2237 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed"); in iterate()
2251 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up attachment"); in iterate()
2261 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2DMultisample() call failed"); in iterate()
2306 GLU_EXPECT_NO_ERROR(gl.getError(), "Transform feedback failed"); in iterate()
2311 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer() call failed"); in iterate()
2319 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed"); in iterate()
2353 GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed"); in linkProgram()
2375 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed"); in compileShader()
2378 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call failed"); in compileShader()
2485 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up 2D multisample array texture storage"); in iterate()
2495 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up 2D multisample texture storage"); in iterate()
2541 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a fragment shader"); in iterate()
2544 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query fragment shader's compile status"); in iterate()
2571 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a vertex shader"); in iterate()
2574 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query vertex shader's compile status"); in iterate()
2587 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a program object"); in iterate()
2593 GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed."); in iterate()
2596 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call failed."); in iterate()
2613 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed."); in iterate()
2617 GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call(s) failed."); in iterate()
2621 GLU_EXPECT_NO_ERROR(gl.getError(), "Rendering failed"); in iterate()
2644 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels() call failed"); in iterate()
2780 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a transform feedback object"); in iterate()
2787 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a buffer object"); in iterate()
2808 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up texture objects"); in iterate()
2814 GLU_EXPECT_NO_ERROR(gl.getError(), in iterate()
2825 gl.getError(), in iterate()
2841 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a fragment shader"); in iterate()
2844 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query fragment shader's compile status"); in iterate()
2877 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a vertex shader for 2D multisample texture ca… in iterate()
2880 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query 2D multisample texture vertex shader's compile… in iterate()
2916 …GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a vertex shader for 2D multisample array text… in iterate()
2919 GLU_EXPECT_NO_ERROR(gl.getError(), in iterate()
2976 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call(s) failed."); in iterate()
2982 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed."); in iterate()
2988 GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed."); in iterate()
2991 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call failed."); in iterate()
3003 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed"); in iterate()
3006 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed."); in iterate()
3014 GLU_EXPECT_NO_ERROR(gl.getError(), "Rendering failed"); in iterate()
3025 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange() call failed"); in iterate()
3031 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed"); in iterate()