Lines Matching refs:NL
53 return NL ""; in Title()
58 return NL ""; in Purpose()
63 return NL ""; in Method()
68 return NL ""; in PassCriteria()
340 "#version 310 es" NL "layout(location = 7) in vec4 vs_in_position;" NL in Run()
341 "layout(location = 1) in vec3 vs_in_color;" NL "out vec3 g_color;" NL "void main() {" NL in Run()
342 " gl_Position = vs_in_position;" NL " g_color = vs_in_color;" NL "}"; in Run()
344 … "#version 310 es" NL "precision highp float;" NL "in vec3 g_color;" NL "out vec4 fs_out_color;" NL in Run()
345 "void main() {" NL " fs_out_color = vec4(g_color, 1);" NL "}"; in Run()
452 "#version 310 es" NL "layout(location = 0) in vec4 vs_in_attrib0;" NL in Run()
453 "layout(location = 1) in vec4 vs_in_attrib1;" NL "layout(location = 2) in vec4 vs_in_attrib2;" NL in Run()
454 "layout(location = 3) in vec4 vs_in_attrib3;" NL "layout(location = 4) in vec4 vs_in_attrib4;" NL in Run()
455 "layout(location = 5) in vec4 vs_in_attrib5;" NL "layout(location = 6) in vec4 vs_in_attrib6;" NL in Run()
456 "layout(location = 7) in vec4 vs_in_attrib7;" NL "layout(location = 8) in vec4 vs_in_attrib8;" NL in Run()
457 …"layout(location = 9) in vec4 vs_in_attrib9;" NL "layout(location = 10) in vec4 vs_in_attrib10;" NL in Run()
458 …"layout(location = 11) in vec4 vs_in_attrib11;" NL "layout(location = 12) in vec4 vs_in_attrib12;"… in Run()
459 …"layout(location = 13) in vec4 vs_in_attrib13;" NL "layout(location = 14) in vec4 vs_in_attrib14;"… in Run()
460 "out vec4 attrib[15];" NL "void main() {" NL " attrib[0] = vs_in_attrib0;" NL in Run()
461 …" attrib[1] = vs_in_attrib1;" NL " attrib[2] = vs_in_attrib2;" NL " attrib[3] = vs_in_attrib3;"… in Run()
462 …" attrib[4] = vs_in_attrib4;" NL " attrib[5] = vs_in_attrib5;" NL " attrib[6] = vs_in_attrib6;"… in Run()
463 …" attrib[7] = vs_in_attrib7;" NL " attrib[8] = vs_in_attrib8;" NL " attrib[9] = vs_in_attrib9;"… in Run()
464 …" attrib[10] = vs_in_attrib10;" NL " attrib[11] = vs_in_attrib11;" NL " attrib[12] = vs_in_attr… in Run()
465 " attrib[13] = vs_in_attrib13;" NL " attrib[14] = vs_in_attrib14;" NL "}"; in Run()
466 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "in vec4 attrib[15]… in Run()
467 "out vec4 fs_out_color;" NL "void main() {" NL " fs_out_color = attrib[8];" NL "}"; in Run()
1511 "#version 310 es" NL "layout(location = 0) in ivec4 vs_in_attribi0;" NL in Run()
1512 …"layout(location = 1) in ivec4 vs_in_attribi1;" NL "layout(location = 2) in ivec4 vs_in_attribi2;"… in Run()
1513 …"layout(location = 3) in ivec4 vs_in_attribi3;" NL "layout(location = 4) in ivec4 vs_in_attribi4;"… in Run()
1514 …"layout(location = 5) in ivec4 vs_in_attribi5;" NL "layout(location = 6) in ivec4 vs_in_attribi6;"… in Run()
1515 …"layout(location = 7) in ivec4 vs_in_attribi7;" NL "layout(location = 8) in uvec4 vs_in_attribui8;… in Run()
1516 …layout(location = 9) in uvec4 vs_in_attribui9;" NL "layout(location = 10) in uvec4 vs_in_attribui1… in Run()
1517 …yout(location = 11) in uvec4 vs_in_attribui11;" NL "layout(location = 12) in uvec4 vs_in_attribui1… in Run()
1518 …yout(location = 13) in uvec4 vs_in_attribui13;" NL "layout(location = 14) in uvec4 vs_in_attribui1… in Run()
1519 "layout(location = 15) in uvec4 vs_in_attribui15;" NL "flat out ivec4 attribi[8];" NL in Run()
1520 "flat out uvec4 attribui[7];" NL "void main() {" NL " attribi[0] = vs_in_attribi0;" NL in Run()
1521 …" attribi[1] = vs_in_attribi1;" NL " attribi[2] = vs_in_attribi2;" NL " attribi[3] = vs_in_attr… in Run()
1522 …" attribi[4] = vs_in_attribi4;" NL " attribi[5] = vs_in_attribi5;" NL " attribi[6] = vs_in_attr… in Run()
1523 " attribi[7] = vs_in_attribi7;" NL " attribui[0] = vs_in_attribui8;" NL in Run()
1524 " attribui[1] = vs_in_attribui9;" NL " attribui[2] = vs_in_attribui10;" NL in Run()
1525 " attribui[3] = vs_in_attribui11;" NL " attribui[4] = vs_in_attribui12;" NL in Run()
1526 " attribui[5] = vs_in_attribui13;" NL " attribui[6] = vs_in_attribui14;" NL "}"; in Run()
1527 …onst char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "flat in ivec4 attri… in Run()
1528 "flat in uvec4 attribui[7];" NL "out vec4 fs_out_color;" NL "void main() {" NL in Run()
1529 " fs_out_color = vec4(attribui[1]);" NL "}"; in Run()
2439 "#version 310 es" NL "layout(location = 0) in vec4 vs_in_position;" NL in Run()
2440 …"layout(location = 1) in vec2 vs_in_color_rg;" NL "layout(location = 2) in float vs_in_color_b;" NL in Run()
2441 "layout(location = 3) in uvec3 vs_in_data0;" NL "layout(location = 4) in ivec2 vs_in_data1;" NL in Run()
2442 …"out vec2 color_rg;" NL "out float color_b;" NL "flat out uvec3 data0;" NL "flat out ivec2 data1;"… in Run()
2443 …"void main() {" NL " data0 = vs_in_data0;" NL " data1 = vs_in_data1;" NL " color_b = vs_in_colo… in Run()
2444 " color_rg = vs_in_color_rg;" NL " gl_Position = vs_in_position;" NL "}"; in Run()
2446 "#version 310 es" NL "precision highp float;" NL "precision highp int;" NL "in vec2 color_rg;" NL in Run()
2447 …"in float color_b;" NL "flat in uvec3 data0;" NL "flat in ivec2 data1;" NL "out vec4 fs_out_color;… in Run()
2448 "uniform uvec3 g_expected_data0;" NL "uniform ivec2 g_expected_data1;" NL "void main() {" NL in Run()
2449 " fs_out_color = vec4(color_rg, color_b, 1);" NL in Run()
2450 " if (data0 != g_expected_data0) fs_out_color = vec4(1);" NL in Run()
2451 " if (data1 != g_expected_data1) fs_out_color = vec4(1);" NL "}"; in Run()
2705 …const char* const glsl_vs = "#version 310 es" NL "in ivec4 vs_in_data;" NL "flat out ivec4 data;" … in Run()
2706 "void main() {" NL " data = vs_in_data + 1;" NL "}"; in Run()
2708 …"#version 310 es" NL "precision mediump float;" NL "flat in ivec4 data;" NL "out vec4 fs_out_color… in Run()
2709 "void main() {" NL " fs_out_color = vec4(data);" NL "}"; in Run()
2906 "#version 310 es" NL "layout(location = 0) in vec2 vs_in_attrib0;" NL in Run()
2907 …"layout(location = 4) in ivec2 vs_in_attrib1;" NL "layout(location = 8) in uvec2 vs_in_attrib2;" NL in Run()
2908 …"layout(location = 15) in float vs_in_attrib3;" NL "layout(std430, binding = 1) buffer Output {" NL in Run()
2909 … " vec2 attrib0[4];" NL " ivec2 attrib1[4];" NL " uvec2 attrib2[4];" NL " float attrib3[4];" NL in Run()
2910 "} g_output;" NL "void main() {" NL in Run()
2911 " g_output.attrib0[2 * gl_InstanceID + gl_VertexID] = vs_in_attrib0;" NL in Run()
2912 " g_output.attrib1[2 * gl_InstanceID + gl_VertexID] = vs_in_attrib1;" NL in Run()
2913 " g_output.attrib2[2 * gl_InstanceID + gl_VertexID] = vs_in_attrib2;" NL in Run()
2914 " g_output.attrib3[2 * gl_InstanceID + gl_VertexID] = vs_in_attrib3;" NL "}"; in Run()
2915 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "out vec4 fs_out_co… in Run()
2916 "void main() {" NL " fs_out_color = vec4(0.5,0.5,0.5,1.0);" NL "}"; in Run()