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Lines Matching refs:refpage

1212 [open,refpage='BaryCoordNV',desc='Barycentric coordinates of a fragment',type='builtins']
1214 :refpage: BaryCoordNV
1227 * [[VUID-{refpage}-BaryCoordNV-04154]]
1230 * [[VUID-{refpage}-BaryCoordNV-04155]]
1233 * [[VUID-{refpage}-BaryCoordNV-04156]]
1241 [open,refpage='BaryCoordNoPerspAMD',desc='Barycentric coordinates of a fragment center in screen-sp…
1243 :refpage: BaryCoordNoPerspAMD
1257 * [[VUID-{refpage}-BaryCoordNoPerspAMD-04157]]
1260 * [[VUID-{refpage}-BaryCoordNoPerspAMD-04158]]
1263 * [[VUID-{refpage}-BaryCoordNoPerspAMD-04159]]
1272 [open,refpage='BaryCoordNoPerspNV',desc='Barycentric coordinates of a fragment in screen-space',typ…
1274 :refpage: BaryCoordNoPerspNV
1287 * [[VUID-{refpage}-BaryCoordNoPerspNV-04160]]
1290 * [[VUID-{refpage}-BaryCoordNoPerspNV-04161]]
1293 * [[VUID-{refpage}-BaryCoordNoPerspNV-04162]]
1301 [open,refpage='BaryCoordNoPerspCentroidAMD',desc='Barycentric coordinates of a fragment centroid in…
1303 :refpage: BaryCoordNoPerspCentroidAMD
1317 * [[VUID-{refpage}-BaryCoordNoPerspCentroidAMD-04163]]
1320 * [[VUID-{refpage}-BaryCoordNoPerspCentroidAMD-04164]]
1323 * [[VUID-{refpage}-BaryCoordNoPerspCentroidAMD-04165]]
1329 [open,refpage='BaryCoordNoPerspSampleAMD',desc='Barycentric coordinates of a sample center in scree…
1331 :refpage: BaryCoordNoPerspSampleAMD
1345 * [[VUID-{refpage}-BaryCoordNoPerspSampleAMD-04166]]
1348 * [[VUID-{refpage}-BaryCoordNoPerspSampleAMD-04167]]
1351 * [[VUID-{refpage}-BaryCoordNoPerspSampleAMD-04168]]
1357 [open,refpage='BaryCoordPullModelAMD',desc='Inverse barycentric coordinates of a fragment center',t…
1359 :refpage: BaryCoordPullModelAMD
1371 * [[VUID-{refpage}-BaryCoordPullModelAMD-04169]]
1374 * [[VUID-{refpage}-BaryCoordPullModelAMD-04170]]
1377 * [[VUID-{refpage}-BaryCoordPullModelAMD-04171]]
1383 [open,refpage='BaryCoordSmoothAMD',desc='Barycentric coordinates of a fragment center',type='builti…
1385 :refpage: BaryCoordSmoothAMD
1399 * [[VUID-{refpage}-BaryCoordSmoothAMD-04172]]
1402 * [[VUID-{refpage}-BaryCoordSmoothAMD-04173]]
1405 * [[VUID-{refpage}-BaryCoordSmoothAMD-04174]]
1411 [open,refpage='BaryCoordSmoothCentroidAMD',desc='Barycentric coordinates of a fragment centroid',ty…
1413 :refpage: BaryCoordSmoothCentroidAMD
1427 * [[VUID-{refpage}-BaryCoordSmoothCentroidAMD-04175]]
1430 * [[VUID-{refpage}-BaryCoordSmoothCentroidAMD-04176]]
1433 * [[VUID-{refpage}-BaryCoordSmoothCentroidAMD-04177]]
1439 [open,refpage='BaryCoordSmoothSampleAMD',desc='Barycentric coordinates of a sample center',type='bu…
1441 :refpage: BaryCoordSmoothSampleAMD
1455 * [[VUID-{refpage}-BaryCoordSmoothSampleAMD-04178]]
1458 * [[VUID-{refpage}-BaryCoordSmoothSampleAMD-04179]]
1461 * [[VUID-{refpage}-BaryCoordSmoothSampleAMD-04180]]
1471 [open,refpage='BaseInstance',desc='First instance being rendered',type='builtins']
1473 :refpage: BaseInstance
1486 * [[VUID-{refpage}-BaseInstance-04181]]
1489 * [[VUID-{refpage}-BaseInstance-04182]]
1492 * [[VUID-{refpage}-BaseInstance-04183]]
1499 [open,refpage='BaseVertex',desc='First vertex being rendered',type='builtins']
1501 :refpage: BaseVertex
1518 * [[VUID-{refpage}-BaseVertex-04184]]
1521 * [[VUID-{refpage}-BaseVertex-04185]]
1524 * [[VUID-{refpage}-BaseVertex-04186]]
1531 [open,refpage='ClipDistance',desc='Application-specified clip distances',type='builtins']
1533 :refpage: ClipDistance
1565 * [[VUID-{refpage}-ClipDistance-04187]]
1569 * [[VUID-{refpage}-ClipDistance-04188]]
1573 * [[VUID-{refpage}-ClipDistance-04189]]
1576 * [[VUID-{refpage}-ClipDistance-04190]]
1581 * [[VUID-{refpage}-ClipDistance-04191]]
1589 [open,refpage='ClipDistancePerViewNV',desc='Application-specified clip distances per view',type='bu…
1591 :refpage: ClipDistancePerViewNV
1601 * [[VUID-{refpage}-ClipDistancePerViewNV-04192]]
1604 * [[VUID-{refpage}-ClipDistancePerViewNV-04193]]
1607 * [[VUID-{refpage}-ClipDistancePerViewNV-04194]]
1610 * [[VUID-{refpage}-ClipDistancePerViewNV-04195]]
1617 [open,refpage='CullDistance',desc='Application-specified cull distances',type='builtins']
1619 :refpage: CullDistance
1646 * [[VUID-{refpage}-CullDistance-04196]]
1650 * [[VUID-{refpage}-CullDistance-04197]]
1654 * [[VUID-{refpage}-CullDistance-04198]]
1657 * [[VUID-{refpage}-CullDistance-04199]]
1662 * [[VUID-{refpage}-CullDistance-04200]]
1670 [open,refpage='CullDistancePerViewNV',desc='Application-specified cull distances per view',type='bu…
1672 :refpage: CullDistancePerViewNV
1682 * [[VUID-{refpage}-CullDistancePerViewNV-04201]]
1685 * [[VUID-{refpage}-CullDistancePerViewNV-04202]]
1688 * [[VUID-{refpage}-CullDistancePerViewNV-04203]]
1691 * [[VUID-{refpage}-CullDistancePerViewNV-04204]]
1700 [open,refpage='CurrentRayTimeNV',desc='Time value of a ray intersection',type='builtins']
1702 :refpage: CurrentRayTimeNV
1711 * [[VUID-{refpage}-CurrentRayTimeNV-04942]]
1715 * [[VUID-{refpage}-CurrentRayTimeNV-04943]]
1718 * [[VUID-{refpage}-CurrentRayTimeNV-04944]]
1728 [open,refpage='DeviceIndex',desc='Index of the device executing the shader',type='builtins']
1730 :refpage: DeviceIndex
1743 * [[VUID-{refpage}-DeviceIndex-04205]]
1746 * [[VUID-{refpage}-DeviceIndex-04206]]
1755 [open,refpage='DrawIndex',desc='Index of the current draw',type='builtins']
1757 :refpage: DrawIndex
1789 * [[VUID-{refpage}-DrawIndex-04207]]
1792 * [[VUID-{refpage}-DrawIndex-04208]]
1795 * [[VUID-{refpage}-DrawIndex-04209]]
1802 [open,refpage='FragCoord',desc='Screen-space coordinate of the fragment center',type='builtins']
1804 :refpage: FragCoord
1831 * [[VUID-{refpage}-FragCoord-04210]]
1834 * [[VUID-{refpage}-FragCoord-04211]]
1837 * [[VUID-{refpage}-FragCoord-04212]]
1844 [open,refpage='FragDepth',desc='Application-specified depth for depth testing',type='builtins']
1846 :refpage: FragDepth
1862 * [[VUID-{refpage}-FragDepth-04213]]
1865 * [[VUID-{refpage}-FragDepth-04214]]
1868 * [[VUID-{refpage}-FragDepth-04215]]
1871 * [[VUID-{refpage}-FragDepth-04216]]
1880 [open,refpage='FragInvocationCountEXT',desc='Number of fragment shader invocations for a fragment',…
1882 :refpage: FragInvocationCountEXT
1896 * [[VUID-{refpage}-FragInvocationCountEXT-04217]]
1899 * [[VUID-{refpage}-FragInvocationCountEXT-04218]]
1902 * [[VUID-{refpage}-FragInvocationCountEXT-04219]]
1911 [open,refpage='FragSizeEXT',desc='Size of the screen-space area covered by the fragment',type='buil…
1913 :refpage: FragSizeEXT
1927 * [[VUID-{refpage}-FragSizeEXT-04220]]
1930 * [[VUID-{refpage}-FragSizeEXT-04221]]
1933 * [[VUID-{refpage}-FragSizeEXT-04222]]
1942 [open,refpage='FragStencilRefEXT',desc='Application-specified stencil reference value used in stenc…
1944 :refpage: FragStencilRefEXT
1971 * [[VUID-{refpage}-FragStencilRefEXT-04223]]
1974 * [[VUID-{refpage}-FragStencilRefEXT-04224]]
1977 * [[VUID-{refpage}-FragStencilRefEXT-04225]]
1985 [open,refpage='FragmentSizeNV',desc='Size of the screen-space area covered by the fragment',type='b…
1987 :refpage: FragmentSizeNV
1996 * [[VUID-{refpage}-FragmentSizeNV-04226]]
1999 * [[VUID-{refpage}-FragmentSizeNV-04227]]
2002 * [[VUID-{refpage}-FragmentSizeNV-04228]]
2010 [open,refpage='FrontFacing',desc='Front face determination of a fragment',type='builtins']
2012 :refpage: FrontFacing
2025 * [[VUID-{refpage}-FrontFacing-04229]]
2028 * [[VUID-{refpage}-FrontFacing-04230]]
2031 * [[VUID-{refpage}-FrontFacing-04231]]
2038 [open,refpage='FullyCoveredEXT',desc='Indication of whether a fragment is fully covered',type='buil…
2040 :refpage: FullyCoveredEXT
2054 * [[VUID-{refpage}-FullyCoveredEXT-04232]]
2057 * [[VUID-{refpage}-FullyCoveredEXT-04233]]
2060 * [[VUID-{refpage}-FullyCoveredEXT-04234]]
2064 * [[VUID-{refpage}-conservativeRasterizationPostDepthCoverage-04235]]
2075 [open,refpage='GlobalInvocationId',desc='Global invocation ID',type='builtins']
2077 :refpage: GlobalInvocationId
2089 * [[VUID-{refpage}-GlobalInvocationId-04236]]
2092 * [[VUID-{refpage}-GlobalInvocationId-04237]]
2095 * [[VUID-{refpage}-GlobalInvocationId-04238]]
2101 [open,refpage='HelperInvocation',desc='Indication of whether a fragment shader is a helper invocati…
2103 :refpage: HelperInvocation
2124 * [[VUID-{refpage}-HelperInvocation-04239]]
2127 * [[VUID-{refpage}-HelperInvocation-04240]]
2130 * [[VUID-{refpage}-HelperInvocation-04241]]
2138 [open,refpage='HitKindKHR',desc='Kind of hit that triggered an any-hit or closest hit ray shader',t…
2140 :refpage: HitKindKHR
2154 * [[VUID-{refpage}-HitKindKHR-04242]]
2157 * [[VUID-{refpage}-HitKindKHR-04243]]
2160 * [[VUID-{refpage}-HitKindKHR-04244]]
2168 [open,refpage='HitTNV',desc='T value of a ray intersection',type='builtins']
2170 :refpage: HitTNV
2179 * [[VUID-{refpage}-HitTNV-04245]]
2182 * [[VUID-{refpage}-HitTNV-04246]]
2185 * [[VUID-{refpage}-HitTNV-04247]]
2193 [open,refpage='IncomingRayFlagsKHR',desc='Flags used to trace a ray',type='builtins']
2195 :refpage: IncomingRayFlagsKHR
2206 * [[VUID-{refpage}-IncomingRayFlagsKHR-04248]]
2210 * [[VUID-{refpage}-IncomingRayFlagsKHR-04249]]
2213 * [[VUID-{refpage}-IncomingRayFlagsKHR-04250]]
2220 [open,refpage='InstanceCustomIndexKHR',desc='Custom index associated with an intersected instance',…
2222 :refpage: InstanceCustomIndexKHR
2236 * [[VUID-{refpage}-InstanceCustomIndexKHR-04251]]
2240 * [[VUID-{refpage}-InstanceCustomIndexKHR-04252]]
2243 * [[VUID-{refpage}-InstanceCustomIndexKHR-04253]]
2250 [open,refpage='InstanceId',desc='Id associated with an intersected instance',type='builtins']
2252 :refpage: InstanceId
2262 * [[VUID-{refpage}-InstanceId-04254]]
2266 * [[VUID-{refpage}-InstanceId-04255]]
2269 * [[VUID-{refpage}-InstanceId-04256]]
2276 [open,refpage='InvocationId',desc='Invocation ID in a geometry or tessellation control shader',type…
2278 :refpage: InvocationId
2295 * [[VUID-{refpage}-InvocationId-04257]]
2298 * [[VUID-{refpage}-InvocationId-04258]]
2301 * [[VUID-{refpage}-InvocationId-04259]]
2308 [open,refpage='InvocationsPerPixelNV',desc='Number of fragment shader invocations for the current p…
2310 :refpage: InvocationsPerPixelNV
2326 * [[VUID-{refpage}-InvocationsPerPixelNV-04260]]
2329 * [[VUID-{refpage}-InvocationsPerPixelNV-04261]]
2332 * [[VUID-{refpage}-InvocationsPerPixelNV-04262]]
2339 [open,refpage='InstanceIndex',desc='Index of an instance',type='builtins']
2341 :refpage: InstanceIndex
2355 * [[VUID-{refpage}-InstanceIndex-04263]]
2358 * [[VUID-{refpage}-InstanceIndex-04264]]
2361 * [[VUID-{refpage}-InstanceIndex-04265]]
2369 [open,refpage='LaunchIdKHR',desc='Launch Id for ray shaders',type='builtins']
2371 :refpage: LaunchIdKHR
2384 * [[VUID-{refpage}-LaunchIdKHR-04266]]
2388 * [[VUID-{refpage}-LaunchIdKHR-04267]]
2391 * [[VUID-{refpage}-LaunchIdKHR-04268]]
2398 [open,refpage='LaunchSizeKHR',desc='Launch dimensions for ray shaders',type='builtins']
2400 :refpage: LaunchSizeKHR
2412 * [[VUID-{refpage}-LaunchSizeKHR-04269]]
2416 * [[VUID-{refpage}-LaunchSizeKHR-04270]]
2419 * [[VUID-{refpage}-LaunchSizeKHR-04271]]
2427 [open,refpage='Layer',desc='Layer index for layered rendering',type='builtins']
2429 :refpage: Layer
2483 * [[VUID-{refpage}-Layer-04272]]
2488 * [[VUID-{refpage}-Layer-04273]]
2493 * [[VUID-{refpage}-Layer-04274]]
2497 * [[VUID-{refpage}-Layer-04275]]
2500 * [[VUID-{refpage}-Layer-04276]]
2508 [open,refpage='LayerPerViewNV',desc='Layer index per view for layered rendering',type='builtins']
2510 :refpage: LayerPerViewNV
2520 * [[VUID-{refpage}-LayerPerViewNV-04277]]
2523 * [[VUID-{refpage}-LayerPerViewNV-04278]]
2526 * [[VUID-{refpage}-LayerPerViewNV-04279]]
2529 * [[VUID-{refpage}-LayerPerViewNV-04280]]
2536 [open,refpage='LocalInvocationId',desc='Local invocation ID',type='builtins']
2538 :refpage: LocalInvocationId
2564 * [[VUID-{refpage}-LocalInvocationId-04281]]
2567 * [[VUID-{refpage}-LocalInvocationId-04282]]
2570 * [[VUID-{refpage}-LocalInvocationId-04283]]
2576 [open,refpage='LocalInvocationIndex',desc='Linear local invocation index',type='builtins']
2578 :refpage: LocalInvocationIndex
2597 * [[VUID-{refpage}-LocalInvocationIndex-04284]]
2600 * [[VUID-{refpage}-LocalInvocationIndex-04285]]
2603 * [[VUID-{refpage}-LocalInvocationIndex-04286]]
2611 [open,refpage='MeshViewCountNV',desc='Number of views processed by a mesh or task shader',type='bui…
2613 :refpage: MeshViewCountNV
2623 * [[VUID-{refpage}-MeshViewCountNV-04287]]
2626 * [[VUID-{refpage}-MeshViewCountNV-04288]]
2629 * [[VUID-{refpage}-MeshViewCountNV-04289]]
2636 [open,refpage='MeshViewIndicesNV',desc='Indices of views processed by a mesh or task shader',type='…
2638 :refpage: MeshViewIndicesNV
2655 * [[VUID-{refpage}-MeshViewIndicesNV-04290]]
2658 * [[VUID-{refpage}-MeshViewIndicesNV-04291]]
2661 * [[VUID-{refpage}-MeshViewIndicesNV-04292]]
2669 [open,refpage='NumSubgroups',desc='Number of subgroups in a workgroup',type='builtins']
2671 :refpage: NumSubgroups
2680 * [[VUID-{refpage}-NumSubgroups-04293]]
2683 * [[VUID-{refpage}-NumSubgroups-04294]]
2686 * [[VUID-{refpage}-NumSubgroups-04295]]
2693 [open,refpage='NumWorkgroups',desc='Number of workgroups in a dispatch',type='builtins']
2695 :refpage: NumWorkgroups
2707 * [[VUID-{refpage}-NumWorkgroups-04296]]
2710 * [[VUID-{refpage}-NumWorkgroups-04297]]
2713 * [[VUID-{refpage}-NumWorkgroups-04298]]
2721 [open,refpage='ObjectRayDirectionKHR',desc='Ray direction in object space',type='builtins']
2723 :refpage: ObjectRayDirectionKHR
2732 * [[VUID-{refpage}-ObjectRayDirectionKHR-04299]]
2736 * [[VUID-{refpage}-ObjectRayDirectionKHR-04300]]
2739 * [[VUID-{refpage}-ObjectRayDirectionKHR-04301]]
2746 [open,refpage='ObjectRayOriginKHR',desc='Ray origin in object space',type='builtins']
2748 :refpage: ObjectRayOriginKHR
2757 * [[VUID-{refpage}-ObjectRayOriginKHR-04302]]
2761 * [[VUID-{refpage}-ObjectRayOriginKHR-04303]]
2764 * [[VUID-{refpage}-ObjectRayOriginKHR-04304]]
2771 [open,refpage='ObjectToWorldKHR',desc='Transformation matrix from object to world space',type='buil…
2773 :refpage: ObjectToWorldKHR
2783 * [[VUID-{refpage}-ObjectToWorldKHR-04305]]
2787 * [[VUID-{refpage}-ObjectToWorldKHR-04306]]
2790 * [[VUID-{refpage}-ObjectToWorldKHR-04307]]
2798 [open,refpage='PatchVertices',desc='Number of vertices in an input patch',type='builtins']
2800 :refpage: PatchVertices
2818 * [[VUID-{refpage}-PatchVertices-04308]]
2821 * [[VUID-{refpage}-PatchVertices-04309]]
2824 * [[VUID-{refpage}-PatchVertices-04310]]
2830 [open,refpage='PointCoord',desc='Fragment coordinates in screen-space within a point primitive',typ…
2832 :refpage: PointCoord
2854 * [[VUID-{refpage}-PointCoord-04311]]
2857 * [[VUID-{refpage}-PointCoord-04312]]
2860 * [[VUID-{refpage}-PointCoord-04313]]
2866 [open,refpage='PointSize',desc='Size of a point primitive',type='builtins']
2868 :refpage: PointSize
2889 * [[VUID-{refpage}-PointSize-04314]]
2893 * [[VUID-{refpage}-PointSize-04315]]
2897 * [[VUID-{refpage}-PointSize-04316]]
2902 * [[VUID-{refpage}-PointSize-04317]]
2908 [open,refpage='Position',desc='Vertex position',type='builtins']
2910 :refpage: Position
2931 * [[VUID-{refpage}-Position-04318]]
2935 * [[VUID-{refpage}-Position-04319]]
2939 * [[VUID-{refpage}-Position-04320]]
2944 * [[VUID-{refpage}-Position-04321]]
2952 [open,refpage='PositionPerViewNV',desc='Vertex position per view',type='builtins']
2954 :refpage: PositionPerViewNV
2985 * [[VUID-{refpage}-PositionPerViewNV-04322]]
2989 * [[VUID-{refpage}-PositionPerViewNV-04323]]
2993 * [[VUID-{refpage}-PositionPerViewNV-04324]]
2998 * [[VUID-{refpage}-PositionPerViewNV-04325]]
3003 * [[VUID-{refpage}-PositionPerViewNV-04326]]
3012 [open,refpage='PrimitiveCountNV',desc='Number of primitives output by a mesh shader',type='builtins…
3014 :refpage: PrimitiveCountNV
3026 * [[VUID-{refpage}-PrimitiveCountNV-04327]]
3029 * [[VUID-{refpage}-PrimitiveCountNV-04328]]
3032 * [[VUID-{refpage}-PrimitiveCountNV-04329]]
3039 [open,refpage='PrimitiveId',desc='Primitive ID',type='builtins']
3041 :refpage: PrimitiveId
3102 * [[VUID-{refpage}-PrimitiveId-04330]]
3107 * [[VUID-{refpage}-Fragment-04331]]
3113 * [[VUID-{refpage}-Fragment-04332]]
3119 * [[VUID-{refpage}-Fragment-04333]]
3123 * [[VUID-{refpage}-PrimitiveId-04334]]
3128 * [[VUID-{refpage}-PrimitiveId-04335]]
3132 * [[VUID-{refpage}-PrimitiveId-04336]]
3135 * [[VUID-{refpage}-PrimitiveId-04337]]
3143 [open,refpage='PrimitiveIndicesNV',desc='Indices of primitives in a mesh shader',type='builtins']
3145 :refpage: PrimitiveIndicesNV
3158 * [[VUID-{refpage}-PrimitiveIndicesNV-04338]]
3161 * [[VUID-{refpage}-PrimitiveIndicesNV-04339]]
3164 * [[VUID-{refpage}-PrimitiveIndicesNV-04340]]
3167 * [[VUID-{refpage}-PrimitiveIndicesNV-04341]]
3171 * [[VUID-{refpage}-OutputPoints-04342]]
3175 * [[VUID-{refpage}-OutputLinesNV-04343]]
3179 * [[VUID-{refpage}-OutputTrianglesNV-04344]]
3189 [open,refpage='PrimitiveShadingRateKHR',desc='Primitive contribution to fragment shading rate',type…
3191 :refpage: PrimitiveShadingRateKHR
3221 * [[VUID-{refpage}-PrimitiveShadingRateKHR-04484]]
3224 * [[VUID-{refpage}-PrimitiveShadingRateKHR-04485]]
3227 * [[VUID-{refpage}-PrimitiveShadingRateKHR-04486]]
3230 * [[VUID-{refpage}-PrimitiveShadingRateKHR-04487]]
3233 * [[VUID-{refpage}-PrimitiveShadingRateKHR-04488]]
3236 * [[VUID-{refpage}-PrimitiveShadingRateKHR-04489]]
3246 [open,refpage='RayGeometryIndexKHR',desc='Geometry index in a ray shader',type='builtins']
3248 :refpage: RayGeometryIndexKHR
3258 * [[VUID-{refpage}-RayGeometryIndexKHR-04345]]
3262 * [[VUID-{refpage}-RayGeometryIndexKHR-04346]]
3265 * [[VUID-{refpage}-RayGeometryIndexKHR-04347]]
3274 [open,refpage='RayTmaxKHR',desc='Maximum T value of a ray',type='builtins']
3276 :refpage: RayTmaxKHR
3302 * [[VUID-{refpage}-RayTmaxKHR-04348]]
3306 * [[VUID-{refpage}-RayTmaxKHR-04349]]
3309 * [[VUID-{refpage}-RayTmaxKHR-04350]]
3316 [open,refpage='RayTminKHR',desc='Minimum T value of a ray',type='builtins']
3318 :refpage: RayTminKHR
3332 * [[VUID-{refpage}-RayTminKHR-04351]]
3336 * [[VUID-{refpage}-RayTminKHR-04352]]
3339 * [[VUID-{refpage}-RayTminKHR-04353]]
3346 [open,refpage='SampleId',desc='Sample ID within a fragment',type='builtins']
3348 :refpage: SampleId
3363 * [[VUID-{refpage}-SampleId-04354]]
3366 * [[VUID-{refpage}-SampleId-04355]]
3369 * [[VUID-{refpage}-SampleId-04356]]
3376 [open,refpage='SampleMask',desc='Coverage mask for a fragment shader invocation',type='builtins']
3378 :refpage: SampleMask
3417 * [[VUID-{refpage}-SampleMask-04357]]
3420 * [[VUID-{refpage}-SampleMask-04358]]
3423 * [[VUID-{refpage}-SampleMask-04359]]
3429 [open,refpage='SamplePosition',desc='Position of a shaded sample',type='builtins']
3431 :refpage: SamplePosition
3463 * [[VUID-{refpage}-SamplePosition-04360]]
3466 * [[VUID-{refpage}-SamplePosition-04361]]
3469 * [[VUID-{refpage}-SamplePosition-04362]]
3476 [open,refpage='ShadingRateKHR',desc='Shading rate of a fragment',type='builtins']
3478 :refpage: ShadingRateKHR
3488 * [[VUID-{refpage}-ShadingRateKHR-04490]]
3491 * [[VUID-{refpage}-ShadingRateKHR-04491]]
3494 * [[VUID-{refpage}-ShadingRateKHR-04492]]
3503 [open,refpage='SMCountNV',desc='Number of SMs on the device',type='builtins']
3505 :refpage: SMCountNV
3514 * [[VUID-{refpage}-SMCountNV-04363]]
3517 * [[VUID-{refpage}-SMCountNV-04364]]
3524 [open,refpage='SMIDNV',desc='SM ID on which a shader invocation is running',type='builtins']
3526 :refpage: SMIDNV
3537 * [[VUID-{refpage}-SMIDNV-04365]]
3540 * [[VUID-{refpage}-SMIDNV-04366]]
3548 [open,refpage='SubgroupId',desc='Subgroup ID ',type='builtins']
3550 :refpage: SubgroupId
3560 * [[VUID-{refpage}-SubgroupId-04367]]
3563 * [[VUID-{refpage}-SubgroupId-04368]]
3566 * [[VUID-{refpage}-SubgroupId-04369]]
3575 [open,refpage='SubgroupEqMask',desc='Mask of shader invocations in a subgroup with the same subgrou…
3577 :refpage: SubgroupEqMask
3592 * [[VUID-{refpage}-SubgroupEqMask-04370]]
3595 * [[VUID-{refpage}-SubgroupEqMask-04371]]
3602 [open,refpage='SubgroupGeMask',desc='Mask of shader invocations in a subgroup with the same or high…
3604 :refpage: SubgroupGeMask
3620 * [[VUID-{refpage}-SubgroupGeMask-04372]]
3623 * [[VUID-{refpage}-SubgroupGeMask-04373]]
3630 [open,refpage='SubgroupGtMask',desc='Mask of shader invocations in a subgroup with a higher subgrou…
3632 :refpage: SubgroupGtMask
3648 * [[VUID-{refpage}-SubgroupGtMask-04374]]
3651 * [[VUID-{refpage}-SubgroupGtMask-04375]]
3658 [open,refpage='SubgroupLeMask',desc='Mask of shader invocations in a subgroup with the same or lowe…
3660 :refpage: SubgroupLeMask
3676 * [[VUID-{refpage}-SubgroupLeMask-04376]]
3679 * [[VUID-{refpage}-SubgroupLeMask-04377]]
3686 [open,refpage='SubgroupLtMask',desc='Mask of shader invocations in a subgroup with a lower subgroup…
3688 :refpage: SubgroupLtMask
3704 * [[VUID-{refpage}-SubgroupLtMask-04378]]
3707 * [[VUID-{refpage}-SubgroupLtMask-04379]]
3714 [open,refpage='SubgroupLocalInvocationId',desc='ID of the invocation within a subgroup',type='built…
3716 :refpage: SubgroupLocalInvocationId
3747 * [[VUID-{refpage}-SubgroupLocalInvocationId-04380]]
3750 * [[VUID-{refpage}-SubgroupLocalInvocationId-04381]]
3757 [open,refpage='SubgroupSize',desc='Size of a subgroup',type='builtins']
3759 :refpage: SubgroupSize
3802 * [[VUID-{refpage}-SubgroupSize-04382]]
3805 * [[VUID-{refpage}-SubgroupSize-04383]]
3814 [open,refpage='TaskCountNV',desc='Number of mesh shader workgroups that will be generated',type='bu…
3816 :refpage: TaskCountNV
3827 * [[VUID-{refpage}-TaskCountNV-04384]]
3830 * [[VUID-{refpage}-TaskCountNV-04385]]
3833 * [[VUID-{refpage}-TaskCountNV-04386]]
3840 [open,refpage='TessCoord',desc='Barycentric coordinate of a tessellated vertex within a patch',type…
3842 :refpage: TessCoord
3856 * [[VUID-{refpage}-TessCoord-04387]]
3859 * [[VUID-{refpage}-TessCoord-04388]]
3862 * [[VUID-{refpage}-TessCoord-04389]]
3868 [open,refpage='TessLevelOuter',desc='Outer tessellation levels',type='builtins']
3870 :refpage: TessLevelOuter
3890 * [[VUID-{refpage}-TessLevelOuter-04390]]
3893 * [[VUID-{refpage}-TessLevelOuter-04391]]
3897 * [[VUID-{refpage}-TessLevelOuter-04392]]
3901 * [[VUID-{refpage}-TessLevelOuter-04393]]
3907 [open,refpage='TessLevelInner',desc='Inner tessellation levels',type='builtins']
3909 :refpage: TessLevelInner
3929 * [[VUID-{refpage}-TessLevelInner-04394]]
3932 * [[VUID-{refpage}-TessLevelInner-04395]]
3936 * [[VUID-{refpage}-TessLevelInner-04396]]
3940 * [[VUID-{refpage}-TessLevelInner-04397]]
3946 [open,refpage='VertexIndex',desc='Vertex index of a shader invocation',type='builtins']
3948 :refpage: VertexIndex
3972 * [[VUID-{refpage}-VertexIndex-04398]]
3975 * [[VUID-{refpage}-VertexIndex-04399]]
3978 * [[VUID-{refpage}-VertexIndex-04400]]
3986 [open,refpage='ViewIndex',desc='View index of a shader invocation',type='builtins']
3988 :refpage: ViewIndex
4002 * [[VUID-{refpage}-ViewIndex-04401]]
4005 * [[VUID-{refpage}-ViewIndex-04402]]
4008 * [[VUID-{refpage}-ViewIndex-04403]]
4016 [open,refpage='ViewportIndex',desc='Viewport index used',type='builtins']
4018 :refpage: ViewportIndex
4068 * [[VUID-{refpage}-ViewportIndex-04404]]
4073 * [[VUID-{refpage}-ViewportIndex-04405]]
4078 * [[VUID-{refpage}-ViewportIndex-04406]]
4082 * [[VUID-{refpage}-ViewportIndex-04407]]
4085 * [[VUID-{refpage}-ViewportIndex-04408]]
4093 [open,refpage='ViewportMaskNV',desc='Mask of the viewports used',type='builtins']
4095 :refpage: ViewportMaskNV
4142 * [[VUID-{refpage}-ViewportMaskNV-04409]]
4146 * [[VUID-{refpage}-ViewportMaskNV-04410]]
4149 * [[VUID-{refpage}-ViewportMaskNV-04411]]
4158 [open,refpage='ViewportMaskPerViewNV',desc='Mask of viewports broadcast to per view',type='builtins…
4160 :refpage: ViewportMaskPerViewNV
4199 * [[VUID-{refpage}-ViewportMaskPerViewNV-04412]]
4203 * [[VUID-{refpage}-ViewportMaskPerViewNV-04413]]
4206 * [[VUID-{refpage}-ViewportMaskPerViewNV-04414]]
4209 * [[VUID-{refpage}-ViewportMaskPerViewNV-04415]]
4212 * [[VUID-{refpage}-ViewportMaskPerViewNV-04416]]
4215 * [[VUID-{refpage}-ViewportMaskPerViewNV-04417]]
4224 [open,refpage='WarpsPerSMNV',desc='Number of warps per SM',type='builtins']
4226 :refpage: WarpsPerSMNV
4235 * [[VUID-{refpage}-WarpsPerSMNV-04418]]
4238 * [[VUID-{refpage}-WarpsPerSMNV-04419]]
4245 [open,refpage='WarpIDNV',desc='Warp ID within an SM of a shader invocation',type='builtins']
4247 :refpage: WarpIDNV
4258 * [[VUID-{refpage}-WarpIDNV-04420]]
4261 * [[VUID-{refpage}-WarpIDNV-04421]]
4268 [open,refpage='WorkgroupId',desc='Workgroup ID of a shader',type='builtins']
4270 :refpage: WorkgroupId
4282 * [[VUID-{refpage}-WorkgroupId-04422]]
4285 * [[VUID-{refpage}-WorkgroupId-04423]]
4288 * [[VUID-{refpage}-WorkgroupId-04424]]
4294 [open,refpage='WorkgroupSize',desc='Size of a workgroup',type='builtins']
4296 :refpage: WorkgroupSize
4309 * [[VUID-{refpage}-WorkgroupSize-04425]]
4312 * [[VUID-{refpage}-WorkgroupSize-04426]]
4315 * [[VUID-{refpage}-WorkgroupSize-04427]]
4323 [open,refpage='WorldRayDirectionKHR',desc='Ray direction in world space',type='builtins']
4325 :refpage: WorldRayDirectionKHR
4335 * [[VUID-{refpage}-WorldRayDirectionKHR-04428]]
4339 * [[VUID-{refpage}-WorldRayDirectionKHR-04429]]
4342 * [[VUID-{refpage}-WorldRayDirectionKHR-04430]]
4349 [open,refpage='WorldRayOriginKHR',desc='Ray origin in world space',type='builtins']
4351 :refpage: WorldRayOriginKHR
4361 * [[VUID-{refpage}-WorldRayOriginKHR-04431]]
4365 * [[VUID-{refpage}-WorldRayOriginKHR-04432]]
4368 * [[VUID-{refpage}-WorldRayOriginKHR-04433]]
4375 [open,refpage='WorldToObjectKHR',desc='Transformation matrix from world to object space',type='buil…
4377 :refpage: WorldToObjectKHR
4387 * [[VUID-{refpage}-WorldToObjectKHR-04434]]
4391 * [[VUID-{refpage}-WorldToObjectKHR-04435]]
4394 * [[VUID-{refpage}-WorldToObjectKHR-04436]]