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Lines Matching refs:unnormalized

90   * unnormalized texel coordinates [eq]#[0.0, width / height / depth)#
100 Other image instructions can: use either normalized or unnormalized texel
106 <<textures-normalized-to-unnormalized,converted>> to unnormalized as part of
109 The array layer coordinate is always treated as unnormalized even when other
143 support unnormalized coordinates.
146 When normalized coordinates are converted to unnormalized coordinates, all
186 ** Given the unnormalized coordinates [eq]#(u,v)#, the four texels
201 to the unnormalized coordinate space of the lower-resolution components.
212 ** Given the unnormalized coordinates [eq]#(u,v)#, the texel selected is
489 the <<samplers-unnormalizedCoordinates,limitations of unnormalized
593 For instructions that use normalized or unnormalized texel coordinates, this
595 <<textures-unnormalized-to-integer,conversion>> to integer texel
1037 The following diagrams show the relationship between unnormalized (_u_,_v_)
1399 * Calculate the <<textures-normalized-to-unnormalized,unnormalized texel
1403 "`nearest filtering`" formulae in <<textures-unnormalized-to-integer>>
1411 <<textures-unnormalized-to-integer>>
1422 <<textures-unnormalized-to-integer>> and the equations in
1870 coordinates) rather than u,v,w (unnormalized texel coordinates) as in OpenGL
2075 [[textures-normalized-to-unnormalized]]
2135 [[textures-unnormalized-to-integer]]
2138 The unnormalized texel coordinates are transformed to integer texel
2164 coordinates that the unnormalized coordinates lie within:
2187 coordinates which bound the unnormalized coordinates.
2235 coordinates which bound the unnormalized coordinates.
3007 The code:OpImageWeightedSampleQCOM support normalized or unnormalized texel
3169 The 2D unnormalized texel coordinates latexmath:[(u,v)] are transformed by
3219 unnormalized 2D texel coordinates:
3461 unnormalized texture coordinates [eq]#(4.125, 2.625)# and code:boxSize of
3488 The 2D unnormalized texel coordinates latexmath:[(u,v)] are transformed by