Lines Matching refs:slope
118 …ector<Vec4> genVertices (const VkPrimitiveTopology topology, const Vec4& offset, const float slope) in genVertices() argument
132 vertices.push_back(offset + Vec4(0.0f, 0.0f, slope/2.0f + z, w)); in genVertices()
134 vertices.push_back(offset + Vec4( hp, -hp, slope + z, w)); in genVertices()
136 vertices.push_back(offset + Vec4( hp, hp, slope + z, w)); in genVertices()
141 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0 in genVertices()
142 vertices.push_back(offset + Vec4( p, p, slope + z, w)); in genVertices()
143 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1 in genVertices()
144 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); in genVertices()
151 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0 in genVertices()
154 vertices.push_back(offset + Vec4( p, p, slope + z, w)); in genVertices()
155 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1 in genVertices()
158 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); in genVertices()
165 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0 in genVertices()
166 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1 in genVertices()
173 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0 in genVertices()
174 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1 in genVertices()
180 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); in genVertices()
184 vertices.push_back(offset + Vec4( p, p, slope + z, w)); in genVertices()
185 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 1 in genVertices()
189 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); in genVertices()
197 vertices.push_back(offset + Vec4( p, p, slope + z, w)); in genVertices()
199 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 1 in genVertices()
206 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 0 in genVertices()
207 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1 in genVertices()
215 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 0 in genVertices()
217 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1 in genVertices()
222 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); in genVertices()
225 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1 in genVertices()