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Lines Matching refs:level0

2522 			int					level0		= deClamp32((int)deFloatFloor(lod), 0, maxLevel);  in sampleLevelArray1DOffset()  local
2523 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DOffset()
2526 tcu::Vec4 t0 = levels[level0].sample1DOffset(sampler, levelFilter, s, offset); in sampleLevelArray1DOffset()
2570 …const int level0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloa… in sampleLevelArray2DOffset() local
2571 tcu::Vec4 t0 = levels[level0].sample2DOffset(sampler, filterMode, s, t, offset); in sampleLevelArray2DOffset()
2577 const int level1 = de::min(level0 + 1, maxLevel); in sampleLevelArray2DOffset()
2613 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset() local
2614 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DOffset()
2626 tcu::Vec4 t0 = levels[level0].sample2DOffset(sampler, levelFilter, s, t, offset); in sampleLevelArray2DOffset()
2663 …const int level0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloa… in sampleLevelArray3DOffset() local
2664 tcu::Vec4 t0 = levels[level0].sample3DOffset(sampler, filterMode, s, t, r, offset); in sampleLevelArray3DOffset()
2670 const int level1 = de::min(level0 + 1, maxLevel); in sampleLevelArray3DOffset()
2695 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset() local
2696 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray3DOffset()
2699 tcu::Vec4 t0 = levels[level0].sample3DOffset(sampler, levelFilter, s, t, r, offset); in sampleLevelArray3DOffset()
2735 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DCompare() local
2736 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DCompare()
2739 float t0 = levels[level0].sample1DCompare(sampler, levelFilter, ref, s, offset); in sampleLevelArray1DCompare()
2775 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DCompare() local
2776 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DCompare()
2779 float t0 = levels[level0].sample2DCompare(sampler, levelFilter, ref, s, t, offset); in sampleLevelArray2DCompare()
3106 …const int level0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloa… in sampleLevelArrayCubeSeamless() local
3107 tcu::Vec4 t0 = sampleCubeSeamlessNearest(faces[face][level0], sampler, s, t, depth); in sampleLevelArrayCubeSeamless()
3113 const int level1 = de::min(level0 + 1, maxLevel); in sampleLevelArrayCubeSeamless()
3174 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamless() local
3175 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamless()
3183 t0 = sampleCubeSeamlessNearest(faces[face][level0], sampler, s, t, depth); in sampleLevelArrayCubeSeamless()
3194 faceAccesses0[i] = faces[i][level0]; in sampleLevelArrayCubeSeamless()
3344 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare() local
3345 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamlessCompare()
3353 t0 = sampleCubeSeamlessNearestCompare(faces[face][level0], sampler, ref, s, t); in sampleLevelArrayCubeSeamlessCompare()
3364 faceAccesses0[i] = faces[i][level0]; in sampleLevelArrayCubeSeamlessCompare()
3436 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamless() local
3437 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamless()
3445 t0 = sampleCubeSeamlessNearest(levels[level0], sampler, s, t, faceDepth); in sampleCubeArraySeamless()
3456 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i); in sampleCubeArraySeamless()
3518 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamlessCompare() local
3519 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamlessCompare()
3527 t0 = sampleCubeSeamlessNearestCompare(levels[level0], sampler, ref, s, t, faceDepth); in sampleCubeArraySeamlessCompare()
3538 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i); in sampleCubeArraySeamlessCompare()