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Lines Matching refs:minLodRelative

2543 …const float				minLodRelative	= (minLodParams != DE_NULL) ? getImageViewMinLod(minLodParams->minLo…  in sampleLevelArray2DOffset()  local
2554 if (lod < deFloatFloor(minLodRelative) || lod >= (float)numLevels) in sampleLevelArray2DOffset()
2570 …vel0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLod… in sampleLevelArray2DOffset()
2576 const float frac = deFloatFrac(minLodRelative); in sampleLevelArray2DOffset()
2587 lod = de::max(lod, minLodRelative); in sampleLevelArray2DOffset()
2610 lod = de::max(lod, minLodRelative); in sampleLevelArray2DOffset()
2642 …const float minLodRelative = (minLodParams != DE_NULL) ? getImageViewMinLod(minLodParams->minLo… in sampleLevelArray3DOffset() local
2649 if (lod < deFloatFloor(minLodRelative) || lod >= (float)numLevels) in sampleLevelArray3DOffset()
2663 …vel0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLod… in sampleLevelArray3DOffset()
2669 const float frac = deFloatFrac(minLodRelative); in sampleLevelArray3DOffset()
2679 lod = de::max(lod, minLodRelative); in sampleLevelArray3DOffset()
2692 lod = de::max(lod, minLodRelative); in sampleLevelArray3DOffset()
3086 …const float minLodRelative = (minLodParams != DE_NULL) ? getImageViewMinLod(minLodParams->minLo… in sampleLevelArrayCubeSeamless() local
3093 if (lod < deFloatFloor(minLodRelative) || lod >= (float)(numLevels - 1)) in sampleLevelArrayCubeSeamless()
3106 …vel0 = isLinearMipmapMode ? (int)deFloatFloor(minLodRelative) : deClamp32((int)deFloatCeil(minLod… in sampleLevelArrayCubeSeamless()
3112 const float frac = deFloatFrac(minLodRelative); in sampleLevelArrayCubeSeamless()
3121 …const int index = cond ? (int)deFloatFloor(minLodRelative) : ((int)deFloatCeil(minLodRelative + 0.… in sampleLevelArrayCubeSeamless()
3129 if (cond && ((index + 1) < numLevels) && deFloatFrac(minLodRelative) != 0.0f) in sampleLevelArrayCubeSeamless()
3133 result = result * (1.0f - deFloatFrac(minLodRelative)); in sampleLevelArrayCubeSeamless()
3138 …= sampleCubeSeamlessLinear(faceAccesses, face, sampler, s, t, depth) * deFloatFrac(minLodRelative); in sampleLevelArrayCubeSeamless()
3147 lod = de::max(lod, minLodRelative); in sampleLevelArrayCubeSeamless()
3171 lod = de::max(lod, minLodRelative); in sampleLevelArrayCubeSeamless()