Lines Matching refs:numLevels
2483 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray1D() argument
2485 …return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset … in sampleLevelArray1D()
2488 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray2D() argument
2490 …return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth), es2, mi… in sampleLevelArray2D()
2493 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray3D() argument
2495 …return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0), minLodPa… in sampleLevelArray3D()
2498 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray1DOffset() argument
2511 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset()
2521 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset()
2538 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray2DOffset() argument
2554 if (lod < deFloatFloor(minLodRelative) || lod >= (float)numLevels) in sampleLevelArray2DOffset()
2569 const int maxLevel = (int)numLevels - 1; in sampleLevelArray2DOffset()
2589 int maxLevel = (int)numLevels-1; in sampleLevelArray2DOffset()
2612 int maxLevel = (int)numLevels-1; in sampleLevelArray2DOffset()
2638 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray3DOffset() argument
2649 if (lod < deFloatFloor(minLodRelative) || lod >= (float)numLevels) in sampleLevelArray3DOffset()
2662 const int maxLevel = (int)numLevels - 1; in sampleLevelArray3DOffset()
2681 int maxLevel = (int)numLevels-1; in sampleLevelArray3DOffset()
2694 int maxLevel = (int)numLevels-1; in sampleLevelArray3DOffset()
2711 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler… in sampleLevelArray1DCompare() argument
2724 int maxLevel = (int)numLevels-1; in sampleLevelArray1DCompare()
2734 int maxLevel = (int)numLevels-1; in sampleLevelArray1DCompare()
2751 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler… in sampleLevelArray2DCompare() argument
2764 int maxLevel = (int)numLevels-1; in sampleLevelArray2DCompare()
2774 int maxLevel = (int)numLevels-1; in sampleLevelArray2DCompare()
3082 …mless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, … in sampleLevelArrayCubeSeamless() argument
3093 if (lod < deFloatFloor(minLodRelative) || lod >= (float)(numLevels - 1)) in sampleLevelArrayCubeSeamless()
3105 const int maxLevel = (int)numLevels - 1; in sampleLevelArrayCubeSeamless()
3129 if (cond && ((index + 1) < numLevels) && deFloatFrac(minLodRelative) != 0.0f) in sampleLevelArrayCubeSeamless()
3149 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamless()
3173 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamless()
3300 …mpare (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, … in sampleLevelArrayCubeSeamlessCompare() argument
3322 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamlessCompare()
3343 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamlessCompare()
3391 static Vec4 sampleCubeArraySeamless (const ConstPixelBufferAccess* const levels, int numLevels, int… in sampleCubeArraySeamless() argument
3414 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamless()
3435 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamless()
3473 …beArraySeamlessCompare (const ConstPixelBufferAccess* const levels, int numLevels, int slice, Cube… in sampleCubeArraySeamlessCompare() argument
3496 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamlessCompare()
3517 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamlessCompare()
3577 TextureLevelPyramid::TextureLevelPyramid (const TextureFormat& format, int numLevels) in TextureLevelPyramid() argument
3579 , m_data (numLevels) in TextureLevelPyramid()
3580 , m_access (numLevels) in TextureLevelPyramid()
3758 TextureCubeView::TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels) [CUB… in TextureCubeView() argument
3759 : m_numLevels(numLevels) in TextureCubeView()
3846 const int numLevels = computeMipPyramidLevels(m_size); in TextureCube() local
3851 m_data[face].resize(numLevels); in TextureCube()
3852 m_access[face].resize(numLevels); in TextureCube()
3856 m_view = TextureCubeView(numLevels, levels, es2); in TextureCube()
3863 const int numLevels = computeMipPyramidLevels(m_size); in TextureCube() local
3868 m_data[face].resize(numLevels); in TextureCube()
3869 m_access[face].resize(numLevels); in TextureCube()
3873 m_view = TextureCubeView(numLevels, levels, other.getView().isES2()); in TextureCube()
3875 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCube()
3894 const int numLevels = computeMipPyramidLevels(other.m_size); in operator =() local
3899 m_data[face].resize(numLevels); in operator =()
3900 m_access[face].resize(numLevels); in operator =()
3906 m_view = TextureCubeView(numLevels, levels, other.getView().isES2()); in operator =()
3908 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in operator =()
3950 Texture1DArrayView::Texture1DArrayView (int numLevels, const ConstPixelBufferAccess* levels, bool e… in Texture1DArrayView() argument
3951 : m_numLevels (numLevels) in Texture1DArrayView()
3984 Texture2DArrayView::Texture2DArrayView (int numLevels, const ConstPixelBufferAccess* levels, bool e… in Texture2DArrayView() argument
3985 : m_numLevels (numLevels) in Texture2DArrayView()
4122 Texture3DView::Texture3DView (int numLevels, const ConstPixelBufferAccess* levels, bool es2, ImageV… in Texture3DView() argument
4123 : m_numLevels (numLevels) in Texture3DView()
4182 TextureCubeArrayView::TextureCubeArrayView (int numLevels, const ConstPixelBufferAccess* levels, bo… in TextureCubeArrayView() argument
4183 : m_numLevels (numLevels) in TextureCubeArrayView()