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Lines Matching refs:nx

291 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa…  in projectedTriInterpolate()  argument
293 …return (s[0]*(1.0f-nx-ny)/w[0] + s[1]*ny/w[1] + s[2]*nx/w[2]) / ((1.0f-nx-ny)/w[0] + ny/w[1] + nx/… in projectedTriInterpolate()
302 …nline float triDerivateY (const tcu::Vec3& s, const tcu::Vec3& w, float wy, float height, float nx) in triDerivateY() argument
304 float d = w[1]*w[2]*(height*(nx - 1.0f) + wy) - w[0]*(w[1]*height*nx + w[2]*wy); in triDerivateY()
305 …return (w[0]*w[1]*w[2]*height * (w[2]*(s[0] - s[1])*(nx - 1.0f) + nx*(w[0]*(s[1] - s[2]) + w[1]*(s… in triDerivateY()
496 float nx = wx / dstW; in sampleTextureProjected() local
499 int triNdx = nx + ny >= 1.0f ? 1 : 0; in sampleTextureProjected()
502 float triNx = triNdx ? 1.0f - nx : nx; in sampleTextureProjected()
540 float nx = wx / dstW; in sampleTextureProjected() local
543 int triNdx = nx + ny >= 1.0f ? 1 : 0; in sampleTextureProjected()
546 float triNx = triNdx ? 1.0f - nx : nx; in sampleTextureProjected()
678 const float nx = wx / dstW; in sampleTextureCube() local
681 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in sampleTextureCube()
682 const float triNx = triNdx ? 1.0f - nx : nx; in sampleTextureCube()
887 float nx = wx / dstW; in sampleTextureProjected() local
890 int triNdx = nx + ny >= 1.0f ? 1 : 0; in sampleTextureProjected()
893 float triNx = triNdx ? 1.0f - nx : nx; in sampleTextureProjected()
954 const float nx = wx / dstW; in sampleTextureCubeArray() local
957 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in sampleTextureCubeArray()
958 const float triNx = triNdx ? 1.0f - nx : nx; in sampleTextureCubeArray()
1348 const float nx = wx / dstW; in computeTextureLookupDiff() local
1351 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureLookupDiff()
1354 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureLookupDiff()
1474 const float nx = wx / dstW; in computeTextureLookupDiff() local
1489 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureLookupDiff()
1698 const float nx = wx / dstW; in computeTextureLookupDiff() local
1713 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureLookupDiff()
1889 const float nx = wx / dstW; in computeTextureLookupDiff() local
1904 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureLookupDiff()
2056 const float nx = wx / dstW; in computeTextureLookupDiff() local
2059 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureLookupDiff()
2062 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureLookupDiff()
2165 const float nx = wx / dstW; in computeTextureLookupDiff() local
2168 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureLookupDiff()
2171 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureLookupDiff()
2372 const float nx = wx / dstW; in computeTextureLookupDiff() local
2375 const bool tri0 = nx + ny - posEps <= 1.0f; in computeTextureLookupDiff()
2376 const bool tri1 = nx + ny + posEps >= 1.0f; in computeTextureLookupDiff()
2387 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureLookupDiff()
2549 const float nx = wx / dstW; in computeTextureCompareDiff() local
2552 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureCompareDiff()
2555 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureCompareDiff()
2665 const float nx = wx / dstW; in computeTextureCompareDiff() local
2668 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureCompareDiff()
2671 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureCompareDiff()
2787 const float nx = wx / dstW; in computeTextureCompareDiff() local
2790 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureCompareDiff()
2793 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureCompareDiff()
2899 const float nx = wx / dstW; in computeTextureCompareDiff() local
2902 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureCompareDiff()
2905 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureCompareDiff()
3006 const float nx = wx / dstW; in computeTextureCompareDiff() local
3009 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureCompareDiff()
3012 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureCompareDiff()
3117 const float nx = wx / dstW; in computeTextureCompareDiff() local
3120 const int triNdx = nx + ny >= 1.0f ? 1 : 0; in computeTextureCompareDiff()
3123 const float triNx = triNdx ? 1.0f - nx : nx; in computeTextureCompareDiff()