Lines Matching refs:UNSIGNED_INT8
59 case TextureFormat::UNSIGNED_INT8: in getTransferFormat()
109 case TextureFormat::UNSIGNED_INT8: type = GL_UNSIGNED_BYTE; break; in getTransferFormat()
154 case FMT_CASE(S, UNSIGNED_INT8): return GL_STENCIL_INDEX8; in getInternalFormat()
166 case FMT_CASE(RGBA, UNSIGNED_INT8): return GL_RGBA8UI; in getInternalFormat()
184 case FMT_CASE(RGB, UNSIGNED_INT8): return GL_RGB8UI; in getInternalFormat()
199 case FMT_CASE(RG, UNSIGNED_INT8): return GL_RG8UI; in getInternalFormat()
213 case FMT_CASE(R, UNSIGNED_INT8): return GL_R8UI; in getInternalFormat()
403 …GL_UNSIGNED_BYTE: return normalized ? TextureFormat::UNORM_INT8 : TextureFormat::UNSIGNED_INT8; in mapGLChannelType()
483 case GL_STENCIL_INDEX8: return TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
495 case GL_RGBA8UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
513 case GL_RGB8UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
528 case GL_RG8UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
542 case GL_R8UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()