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Lines Matching refs:numComponents

379 static inline Vec4 readVec4 (const float* ptr, int numComponents)  in readVec4()  argument
381 DE_ASSERT(numComponents >= 1); in readVec4()
383 numComponents >= 2 ? ptr[1] : 0.0f, in readVec4()
384 numComponents >= 3 ? ptr[2] : 0.0f, in readVec4()
385 numComponents >= 4 ? ptr[3] : 0.0f); in readVec4()
388 static inline IVec4 readIVec4 (const int* ptr, int numComponents) in readIVec4() argument
390 DE_ASSERT(numComponents >= 1); in readIVec4()
392 numComponents >= 2 ? ptr[1] : 0, in readIVec4()
393 numComponents >= 3 ? ptr[2] : 0, in readIVec4()
394 numComponents >= 4 ? ptr[3] : 0); in readIVec4()
397 …const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const float* … in renderFloatReference() argument
411 …nst Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); in renderFloatReference()
412 …nst Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponents); in renderFloatReference()
413 …nst Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponents); in renderFloatReference()
414 …nst Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponents); in renderFloatReference()
428 …const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const int* ve… in renderIntReference() argument
439 IVec4 c = readIVec4(vertices + (cellY*gridWidth + cellX+1)*numComponents, numComponents); in renderIntReference()