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Lines Matching refs:positionLoc

371 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");  in testPolygonOffset()  local
390 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
391 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
411 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
501 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
518 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
535 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
565 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
620 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
637 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
644 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
661 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
676 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
772 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
788 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
794 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
813 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
830 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
885 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
901 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
907 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
926 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
943 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1002 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1018 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
1023 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
1040 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1124 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1139 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
1151 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]); in testPolygonOffset()
1167 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]); in testPolygonOffset()
1177 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()