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Lines Matching refs:levelNdx

896 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
899 m_textures2d.back()->allocLevel(levelNdx); in init()
901 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx); in init()
903 m_textures2dArray.back()->allocLevel(levelNdx); in init()
905 m_textures3d.back()->allocLevel(levelNdx); in init()
907 …int curCellSize = deMax32(1, GRID_CELL_SIZE >> levelNdx); // \note Scale grid cell size for mipmap… in init()
909 tcu::PixelBufferAccess access = is2dTex ? m_textures2d.back()->getLevel(levelNdx) in init()
910 : isCubeTex ? m_texturesCube.back()->getLevelFace(levelNdx, (tcu::CubeFace)face) in init()
911 : is2dArrayTex ? m_textures2dArray.back()->getLevel(levelNdx) in init()
912 : m_textures3d.back()->getLevel(levelNdx); in init()
1065 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload2dTexture() local
1067 if (texture->isLevelEmpty(levelNdx)) in upload2dTexture()
1070 tcu::ConstPixelBufferAccess access = texture->getLevel(levelNdx); in upload2dTexture()
1076 …context.texImage2D(GL_TEXTURE_2D, levelNdx, m_textureParams[texNdx].internalFormat, width, height,… in upload2dTexture()
1091 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in uploadCubeTexture() local
1093 if (texture->isLevelEmpty((tcu::CubeFace)face, levelNdx)) in uploadCubeTexture()
1096 tcu::ConstPixelBufferAccess access = texture->getLevelFace(levelNdx, (tcu::CubeFace)face); in uploadCubeTexture()
1102 …context.texImage2D(s_cubeFaceTargets[face], levelNdx, m_textureParams[texNdx].internalFormat, widt… in uploadCubeTexture()
1116 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload2dArrayTexture() local
1118 if (texture->isLevelEmpty(levelNdx)) in upload2dArrayTexture()
1121 tcu::ConstPixelBufferAccess access = texture->getLevel(levelNdx); in upload2dArrayTexture()
1129 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture()
1142 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload3dTexture() local
1144 if (texture->isLevelEmpty(levelNdx)) in upload3dTexture()
1147 tcu::ConstPixelBufferAccess access = texture->getLevel(levelNdx); in upload3dTexture()
1155 …context.texImage3D(GL_TEXTURE_3D, levelNdx, m_textureParams[texNdx].internalFormat, width, height,… in upload3dTexture()