Lines Matching refs:bindNdx
1151 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local
1153 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1155 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()
1294 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local
1296 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1298 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()
1508 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local
1510 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1512 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()
1618 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local
1620 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1622 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()
1797 …for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for … in generateShaders() local
1799 … uname = (arrayInstance ? getUniformName("colors", 0, bindNdx/2) : getUniformName("colors", bindNd… in generateShaders()
1800 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1802 << " color = " << uname << (bindNdx%2 == 0 ? ".color1" : ".color2") << ";\n" in generateShaders()
1902 …for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for … in generateShaders() local
1904 … uname = (arrayInstance ? getUniformName("colors", 0, bindNdx/2) : getUniformName("colors", bindNd… in generateShaders()
1905 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1907 << " color = " << uname << (bindNdx%2 == 0 ? ".color1" : ".color2") << ";\n" in generateShaders()
2066 …for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for … in generateShaders() local
2068 … uname = (arrayInstance ? getUniformName("colors", 0, bindNdx/2) : getUniformName("colors", bindNd… in generateShaders()
2069 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
2071 << " color = " << uname << (bindNdx%2 == 0 ? ".color1" : ".color2") << ";\n" in generateShaders()
2171 …for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for … in generateShaders() local
2173 … uname = (arrayInstance ? getUniformName("colors", 0, bindNdx/2) : getUniformName("colors", bindNd… in generateShaders()
2174 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
2176 << " color = " << uname << (bindNdx%2 == 0 ? ".color1" : ".color2") << ";\n" in generateShaders()