Lines Matching refs:shaderDecl
186 std::ostringstream shaderDecl; in exceed_uniform_block_limit() local
189 shaderDecl << "layout(std140, binding = 0) uniform Block\n" in exceed_uniform_block_limit()
195 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_uniform_block_limit()
204 std::ostringstream shaderDecl; in exceed_shader_storage_block_limit() local
207 shaderDecl << "layout(std140, binding = 0) buffer Block\n" in exceed_shader_storage_block_limit()
213 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_shader_storage_block_limit()
223 std::ostringstream shaderDecl; in exceed_texture_image_units_limit() local
226 shaderDecl << "layout(binding = 0) " in exceed_texture_image_units_limit()
237 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_texture_image_units_limit()
259 std::ostringstream shaderDecl; in exceed_image_uniforms_limit() local
262 shaderDecl << "layout(rgba8, binding = 0) " in exceed_image_uniforms_limit()
273 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_image_uniforms_limit()
284 std::ostringstream shaderDecl; in exceed_shared_memory_size_limit() local
287 shaderDecl << "shared uint values[" << numberOfElements + 1 << "];\n" in exceed_shared_memory_size_limit()
296 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_shared_memory_size_limit()
306 std::ostringstream shaderDecl; in exceed_uniform_components_limit() local
309 shaderDecl << "uniform highp uint u_value[" << limit + 1 << "];\n" in exceed_uniform_components_limit()
319 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_uniform_components_limit()
329 std::ostringstream shaderDecl; in exceed_atomic_counter_buffer_limit() local
334 shaderDecl << "layout(binding = " << i << ") " in exceed_atomic_counter_buffer_limit()
345 shaderDecl << "\n" in exceed_atomic_counter_buffer_limit()
351 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_atomic_counter_buffer_limit()
360 std::ostringstream shaderDecl; in exceed_atomic_counters_limit() local
363 shaderDecl << "layout(binding = 0, offset = 0) uniform atomic_uint u_atomic0;\n" in exceed_atomic_counters_limit()
376 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_atomic_counters_limit()