Lines Matching refs:positionLoc
321 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
340 gl.glVertexAttribBinding(positionLoc, 3); in renderTo()
341 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); in renderTo()
342 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
356 gl.glVertexAttribBinding(positionLoc, 3); in renderTo()
357 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); in renderTo()
358 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
617 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
637 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
641 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
645 gl.glVertexAttribBinding(positionLoc, positionBinding); in renderTo()
891 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
912 gl.glBindVertexBuffer(positionLoc, m_posBuffer, 0, (glw::GLsizei)sizeof(tcu::Vec4)); in renderTo()
913 gl.glVertexAttribBinding(positionLoc, positionLoc); in renderTo()
914 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
925 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
952 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
962 gl.glBindVertexBuffer(positionLoc, m_posBuffer, 0, (glw::GLsizei)sizeof(tcu::Vec4)); in renderTo()
963 gl.glVertexAttribBinding(positionLoc, positionLoc); in renderTo()
964 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
976 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
1127 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
1149 …gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4))… in renderTo()
1154 …gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec… in renderTo()
1166 …gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4))… in renderTo()
1171 …gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec… in renderTo()
1183 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8, (const deUint8*)DE_NULL); in renderTo()
1188 …gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec… in renderTo()
1197 const int maxUsedLocation = de::max(positionLoc, colorLoc); in renderTo()
1209 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
1212 gl.glVertexAttribBinding(positionLoc, bindingPoint1); in renderTo()
1224 gl.glEnableVertexAttribArray(positionLoc); in renderTo()