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Lines Matching refs:vecSize

119 			const int				vecSize		= glu::getDataTypeScalarSize(output->varType.getBasicType());  in generateVertexShader()  local
120 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader()
157 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()); in generateVertexShader() local
158 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader()
198 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()); in generateGeometryShader() local
199 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader()
237 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()); in generateGeometryShader() local
238 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader()
313 const int vecSize = glu::getDataTypeScalarSize(output.varType.getBasicType()); in generateFragShaderOutputDecl() local
314 …const glu::DataType uintBasicType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UIN… in generateFragShaderOutputDecl()
322 const int vecSize = glu::getDataTypeScalarSize(output.varType.getBasicType()); in generateFragShaderOutputDecl() local
323 const glu::DataType intBasicType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutputDecl()
331 const int vecSize = glu::getDataTypeMatrixNumRows(output.varType.getBasicType()); in generateFragShaderOutputDecl() local
333 const glu::DataType uintBasicType = glu::getDataTypeUintVec(vecSize); in generateFragShaderOutputDecl()
367 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()); in generateFragShaderOutAssign() local
368 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutAssign()
434 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()); in generatePassthroughFragmentShader() local
435 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generatePassthroughFragmentShader()
603 const int vecSize = glu::getDataTypeScalarSize(basicType); in execute() local
606 vertexArrays.push_back(glu::va::Float(attribName, vecSize, numValues, 0, (const float*)ptr)); in execute()
608 vertexArrays.push_back(glu::va::Int32(attribName, vecSize, numValues, 0, (const deInt32*)ptr)); in execute()
610 vertexArrays.push_back(glu::va::Uint32(attribName, vecSize, numValues, 0, (const deUint32*)ptr)); in execute()