/****************************************************************************** * @file quaternion_math_functions.h * @brief Public header file for CMSIS DSP Library * @version V1.9.0 * @date 23 April 2021 * * Target Processor: Cortex-M and Cortex-A cores ******************************************************************************/ /* * Copyright (c) 2010-2021 Arm Limited or its affiliates. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the License); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an AS IS BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _QUATERNION_MATH_FUNCTIONS_H_ #define _QUATERNION_MATH_FUNCTIONS_H_ #include "arm_math_types.h" #include "arm_math_memory.h" #include "dsp/none.h" #include "dsp/utils.h" #ifdef __cplusplus extern "C" { #endif /** * @defgroup groupQuaternionMath Quaternion Math Functions * Functions to operates on quaternions and convert between a * rotation and quaternion representation. */ /** @brief Floating-point quaternion Norm. @param[in] pInputQuaternions points to the input vector of quaternions @param[out] pNorms points to the output vector of norms @param[in] nbQuaternions number of quaternions in each vector @return none */ void arm_quaternion_norm_f32(const float32_t *pInputQuaternions, float32_t *pNorms, uint32_t nbQuaternions); /** @brief Floating-point quaternion inverse. @param[in] pInputQuaternions points to the input vector of quaternions @param[out] pInverseQuaternions points to the output vector of inverse quaternions @param[in] nbQuaternions number of quaternions in each vector @return none */ void arm_quaternion_inverse_f32(const float32_t *pInputQuaternions, float32_t *pInverseQuaternions, uint32_t nbQuaternions); /** @brief Floating-point quaternion conjugates. @param[in] pInputQuaternions points to the input vector of quaternions @param[out] pConjugateQuaternions points to the output vector of conjugate quaternions @param[in] nbQuaternions number of quaternions in each vector @return none */ void arm_quaternion_conjugate_f32(const float32_t *inputQuaternions, float32_t *pConjugateQuaternions, uint32_t nbQuaternions); /** @brief Floating-point normalization of quaternions. @param[in] pInputQuaternions points to the input vector of quaternions @param[out] pNormalizedQuaternions points to the output vector of normalized quaternions @param[in] nbQuaternions number of quaternions in each vector @return none */ void arm_quaternion_normalize_f32(const float32_t *inputQuaternions, float32_t *pNormalizedQuaternions, uint32_t nbQuaternions); /** @brief Floating-point product of two quaternions. @param[in] qa First quaternion @param[in] qb Second quaternion @param[out] r Product of two quaternions @return none */ void arm_quaternion_product_single_f32(const float32_t *qa, const float32_t *qb, float32_t *r); /** @brief Floating-point elementwise product two quaternions. @param[in] qa First array of quaternions @param[in] qb Second array of quaternions @param[out] r Elementwise product of quaternions @param[in] nbQuaternions Number of quaternions in the array @return none */ void arm_quaternion_product_f32(const float32_t *qa, const float32_t *qb, float32_t *r, uint32_t nbQuaternions); /** * @brief Conversion of quaternion to equivalent rotation matrix. * @param[in] pInputQuaternions points to an array of normalized quaternions * @param[out] pOutputRotations points to an array of 3x3 rotations (in row order) * @param[in] nbQuaternions in the array * @return none. * * Format of rotation matrix * \par * The quaternion a + ib + jc + kd is converted into rotation matrix: * a^2 + b^2 - c^2 - d^2 2bc - 2ad 2bd + 2ac * 2bc + 2ad a^2 - b^2 + c^2 - d^2 2cd - 2ab * 2bd - 2ac 2cd + 2ab a^2 - b^2 - c^2 + d^2 * * Rotation matrix is saved in row order : R00 R01 R02 R10 R11 R12 R20 R21 R22 */ void arm_quaternion2rotation_f32(const float32_t *pInputQuaternions, float32_t *pOutputRotations, uint32_t nbQuaternions); /** * @brief Conversion of a rotation matrix to equivalent quaternion. * @param[in] pInputRotations points to an array 3x3 rotation matrix (in row order) * @param[out] pOutputQuaternions points to an array of quaternions * @param[in] nbQuaternions in the array * @return none. */ void arm_rotation2quaternion_f32(const float32_t *pInputRotations, float32_t *pOutputQuaternions, uint32_t nbQuaternions); #ifdef __cplusplus } #endif #endif /* ifndef _QUATERNION_MATH_FUNCTIONS_H_ */