/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/sksg/include/SkSGScene.h" #include "include/core/SkCanvas.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "modules/sksg/include/SkSGInvalidationController.h" #include "modules/sksg/include/SkSGRenderNode.h" namespace sksg { Animator::Animator() = default; Animator::~Animator() = default; void Animator::tick(float t) { this->onTick(t); } GroupAnimator::GroupAnimator(AnimatorList&& animators) : fAnimators(std::move(animators)) {} void GroupAnimator::onTick(float t) { for (const auto& a : fAnimators) { a->tick(t); } } std::unique_ptr Scene::Make(sk_sp root, AnimatorList&& anims) { return root ? std::unique_ptr(new Scene(std::move(root), std::move(anims))) : nullptr; } Scene::Scene(sk_sp root, AnimatorList&& animators) : fRoot(std::move(root)) , fAnimators(std::move(animators)) {} Scene::~Scene() = default; void Scene::render(SkCanvas* canvas) const { // Ensure the SG is revalidated. // Note: this is a no-op if the scene has already been revalidated - e.g. in animate(). fRoot->revalidate(nullptr, SkMatrix::I()); fRoot->render(canvas); } void Scene::animate(float t, InvalidationController* ic) { for (const auto& anim : fAnimators) { anim->tick(t); } fRoot->revalidate(ic, SkMatrix::I()); } const RenderNode* Scene::nodeAt(const SkPoint& p) const { return fRoot->nodeAt(p); } } // namespace sksg