/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrRenderTarget.h" #include "src/gpu/GrRenderTargetPriv.h" #include "src/gpu/GrShaderCaps.h" #include "src/gpu/gl/GrGLGpu.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/gpu/glsl/GrGLSLUniformHandler.h" #include "src/gpu/glsl/GrGLSLVarying.h" const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor"; static const char* specific_layout_qualifier_name(GrBlendEquation equation) { SkASSERT(GrBlendEquationIsAdvanced(equation)); static const char* kLayoutQualifierNames[] = { "blend_support_screen", "blend_support_overlay", "blend_support_darken", "blend_support_lighten", "blend_support_colordodge", "blend_support_colorburn", "blend_support_hardlight", "blend_support_softlight", "blend_support_difference", "blend_support_exclusion", "blend_support_multiply", "blend_support_hsl_hue", "blend_support_hsl_saturation", "blend_support_hsl_color", "blend_support_hsl_luminosity" }; return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation]; GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation); GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation); // There's an illegal GrBlendEquation at the end there, hence the -1. GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) == kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation - 1); } uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); return origin + 1; GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin); GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin); } GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) : GrGLSLFragmentBuilder(program) { fSubstageIndices.push_back(0); } SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) { if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) { SkASSERT(kFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType()); return coords.getName(); } SkString coords2D; coords2D.printf("%s_ensure2D", coords.c_str()); this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), coords.c_str()); return coords2D; } const char* GrGLSLFragmentShaderBuilder::sampleOffsets() { SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures()); SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); return "_sampleOffsets"; } void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage( const char* mask, ScopeFlags scopeFlags) { const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps(); if (!shaderCaps.sampleVariablesSupport() && !shaderCaps.sampleVariablesStencilSupport()) { SkDEBUGFAIL("Attempted to mask sample coverage without support."); return; } if (const char* extension = shaderCaps.sampleVariablesExtensionString()) { this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); } if (!fHasModifiedSampleMask) { fHasModifiedSampleMask = true; if (ScopeFlags::kTopLevel != scopeFlags) { this->codePrependf("gl_SampleMask[0] = ~0;"); } if (!(ScopeFlags::kInsideLoop & scopeFlags)) { this->codeAppendf("gl_SampleMask[0] = (%s);", mask); return; } } this->codeAppendf("gl_SampleMask[0] &= (%s);", mask); } void GrGLSLFragmentShaderBuilder::applyFnToMultisampleMask( const char* fn, const char* grad, ScopeFlags scopeFlags) { SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures()); SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); int sampleCnt = fProgramBuilder->effectiveSampleCnt(); SkASSERT(sampleCnt > 1); this->codeAppendf("{"); if (!grad) { SkASSERT(fProgramBuilder->shaderCaps()->shaderDerivativeSupport()); // In order to use HW derivatives, our neighbors within the same primitive must also be // executing the same code. A per-pixel branch makes this pre-condition impossible to // fulfill. SkASSERT(!(ScopeFlags::kInsidePerPixelBranch & scopeFlags)); this->codeAppendf("float2 grad = float2(dFdx(%s), dFdy(%s));", fn, fn); this->codeAppendf("float fnwidth = fwidth(%s);", fn); grad = "grad"; } else { this->codeAppendf("float fnwidth = abs(%s.x) + abs(%s.y);", grad, grad); } this->codeAppendf("int mask = 0;"); this->codeAppendf("if (%s*2 < fnwidth) {", fn); // Are ANY samples inside the implicit fn? this->codeAppendf( "if (%s*-2 >= fnwidth) {", fn); // Are ALL samples inside the implicit? this->codeAppendf( "mask = ~0;"); this->codeAppendf( "} else for (int i = 0; i < %i; ++i) {", sampleCnt); this->codeAppendf( "float fnsample = dot(%s, _sampleOffsets[i]) + %s;", grad, fn); this->codeAppendf( "if (fnsample < 0) {"); this->codeAppendf( "mask |= (1 << i);"); this->codeAppendf( "}"); this->codeAppendf( "}"); this->codeAppendf("}"); this->maskOffMultisampleCoverage("mask", scopeFlags); this->codeAppendf("}"); } SkString GrGLSLFPFragmentBuilder::writeProcessorFunction(GrGLSLFragmentProcessor* fp, GrGLSLFragmentProcessor::EmitArgs& args) { this->onBeforeChildProcEmitCode(); this->nextStage(); this->codeAppendf("half4 %s;\n", args.fOutputColor); fp->emitCode(args); this->codeAppendf("return %s;", args.fOutputColor); GrShaderVar inColor(args.fInputColor, kHalf4_GrSLType); SkString result; this->emitFunction(kHalf4_GrSLType, "stage", 1, &inColor, this->code().c_str(), &result); this->deleteStage(); this->onAfterChildProcEmitCode(); return result; } const char* GrGLSLFragmentShaderBuilder::dstColor() { SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;) const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); if (shaderCaps->fbFetchSupport()) { this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, shaderCaps->fbFetchExtensionString()); // Some versions of this extension string require declaring custom color output on ES 3.0+ const char* fbFetchColorName = "sk_LastFragColor"; if (shaderCaps->fbFetchNeedsCustomOutput()) { this->enableCustomOutput(); fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); fbFetchColorName = DeclaredColorOutputName(); // Set the dstColor to an intermediate variable so we don't override it with the output this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName); } else { return fbFetchColorName; } } return kDstColorName; } void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { SkASSERT(GrBlendEquationIsAdvanced(equation)); const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); if (!caps.mustEnableAdvBlendEqs()) { return; } this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, "GL_KHR_blend_equation_advanced"); if (caps.mustEnableSpecificAdvBlendEqs()) { this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); } else { this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); } } void GrGLSLFragmentShaderBuilder::enableCustomOutput() { if (!fHasCustomColorOutput) { fHasCustomColorOutput = true; fCustomColorOutputIndex = fOutputs.count(); fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(), GrShaderVar::kOut_TypeModifier); fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); } } void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { SkASSERT(!fHasSecondaryOutput); fHasSecondaryOutput = true; const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); if (const char* extension = caps.secondaryOutputExtensionString()) { this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); } // If the primary output is declared, we must declare also the secondary output // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom // output. The condition also co-incides with the condition in whici GLES SL 2.0 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. if (caps.mustDeclareFragmentShaderOutput()) { fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(), GrShaderVar::kOut_TypeModifier); fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); } } const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; } bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { return fHasCustomColorOutput && fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier; } void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) { va_list argp; va_start(argp, fmt); inputs().appendVAList(fmt, argp); va_end(argp); } const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { if (this->hasSecondaryOutput()) { return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput()) ? DeclaredSecondaryColorOutputName() : "gl_SecondaryFragColorEXT"; } return nullptr; } GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { SkASSERT(fProgramBuilder->header().hasSurfaceOriginKey()); return static_cast(fProgramBuilder->header().fSurfaceOriginKey-1); GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin); GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin); } void GrGLSLFragmentShaderBuilder::onFinalize() { SkASSERT(fProgramBuilder->header().processorFeatures() == fUsedProcessorFeaturesAllStages_DebugOnly); if (CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures()) { const SkTArray& sampleLocations = fProgramBuilder->renderTarget()->renderTargetPriv().getSampleLocations(); this->definitions().append("const float2 _sampleOffsets[] = float2[]("); for (int i = 0; i < sampleLocations.count(); ++i) { SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f); if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { offset.fY = -offset.fY; } this->definitions().appendf("float2(%f, %f)", offset.x(), offset.y()); this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");"); } } fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); } void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { SkASSERT(fSubstageIndices.count() >= 1); fSubstageIndices.push_back(0); // second-to-last value in the fSubstageIndices stack is the index of the child proc // at that level which is currently emitting code. fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]); } void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { SkASSERT(fSubstageIndices.count() >= 2); fSubstageIndices.pop_back(); fSubstageIndices.back()++; int removeAt = fMangleString.findLastOf('_'); fMangleString.remove(removeAt, fMangleString.size() - removeAt); }