/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImage_GpuYUVA_DEFINED #define SkImage_GpuYUVA_DEFINED #include "include/gpu/GrBackendSurface.h" #include "include/gpu/GrContext.h" #include "src/core/SkCachedData.h" #include "src/image/SkImage_GpuBase.h" class GrTexture; struct SkYUVASizeInfo; // Wraps the 3 or 4 planes of a YUVA image for consumption by the GPU. // Initially any direct rendering will be done by passing the individual planes to a shader. // Once any method requests a flattened image (e.g., onReadPixels), the flattened RGB // proxy will be stored and used for any future rendering. class SkImage_GpuYUVA : public SkImage_GpuBase { public: friend class GrYUVAImageTextureMaker; SkImage_GpuYUVA(sk_sp, int width, int height, uint32_t uniqueID, SkYUVColorSpace, sk_sp proxies[], int numProxies, const SkYUVAIndex[4], GrSurfaceOrigin, sk_sp); ~SkImage_GpuYUVA() override; GrSemaphoresSubmitted onFlush(GrContext*, const GrFlushInfo&) override; // This returns the single backing proxy if the YUV channels have already been flattened but // nullptr if they have not. GrTextureProxy* peekProxy() const override; sk_sp asTextureProxyRef(GrRecordingContext*) const override; virtual bool onIsTextureBacked() const override { return fProxies[0] || fRGBProxy; } sk_sp onMakeColorTypeAndColorSpace(GrRecordingContext*, SkColorType, sk_sp) const final; sk_sp onReinterpretColorSpace(sk_sp) const final; virtual bool isYUVA() const override { return true; } bool setupMipmapsForPlanes(GrRecordingContext*) const; // Returns a ref-ed texture proxy with miplevels sk_sp asMippedTextureProxyRef(GrRecordingContext*) const; #if GR_TEST_UTILS bool testingOnly_IsFlattened() const { // We should only have the flattened proxy or the planar proxies at one point in time. SkASSERT(SkToBool(fRGBProxy) != SkToBool(fProxies[0])); return SkToBool(fRGBProxy); } #endif /** * This is the implementation of SkDeferredDisplayListRecorder::makeYUVAPromiseTexture. */ static sk_sp MakePromiseYUVATexture(GrContext* context, SkYUVColorSpace yuvColorSpace, const GrBackendFormat yuvaFormats[], const SkISize yuvaSizes[], const SkYUVAIndex yuvaIndices[4], int width, int height, GrSurfaceOrigin imageOrigin, sk_sp imageColorSpace, PromiseImageTextureFulfillProc textureFulfillProc, PromiseImageTextureReleaseProc textureReleaseProc, PromiseImageTextureDoneProc textureDoneProc, PromiseImageTextureContext textureContexts[], PromiseImageApiVersion); private: SkImage_GpuYUVA(const SkImage_GpuYUVA* image, sk_sp); // This array will usually only be sparsely populated. // The actual non-null fields are dictated by the 'fYUVAIndices' indices mutable sk_sp fProxies[4]; int fNumProxies; SkYUVAIndex fYUVAIndices[4]; const SkYUVColorSpace fYUVColorSpace; GrSurfaceOrigin fOrigin; // If this is non-null then the planar data should be converted from fFromColorSpace to // this->colorSpace(). Otherwise we assume the planar data (post YUV->RGB conversion) is already // in this->colorSpace(). const sk_sp fFromColorSpace; // Repeated calls to onMakeColorSpace will result in a proliferation of unique IDs and // SkImage_GpuYUVA instances. Cache the result of the last successful onMakeColorSpace call. mutable sk_sp fOnMakeColorSpaceTarget; mutable sk_sp fOnMakeColorSpaceResult; // This is only allocated when the image needs to be flattened rather than // using the separate YUVA planes. From thence forth we will only use the // the RGBProxy. mutable sk_sp fRGBProxy; typedef SkImage_GpuBase INHERITED; }; #endif