/* * Copyright 2017 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef AC_SHADER_ABI_H #define AC_SHADER_ABI_H #include "ac_shader_args.h" #include "ac_shader_util.h" #include "compiler/shader_enums.h" #include "nir.h" #include #include #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1) /* Document the shader ABI during compilation. This is what allows radeonsi and * radv to share a compiler backend. */ struct ac_shader_abi { /* Each entry is a pointer to a f32 or a f16 value (only possible for FS) */ LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4]; bool is_16bit[AC_LLVM_MAX_OUTPUTS * 4]; /* These input registers sometimes need to be fixed up. */ LLVMValueRef vertex_id; LLVMValueRef instance_id; LLVMValueRef persp_centroid, linear_centroid; LLVMValueRef color0, color1; LLVMValueRef user_data; /* Varying -> attribute number mapping. Also NIR-only */ unsigned fs_input_attr_indices[MAX_VARYING]; void (*export_vertex)(struct ac_shader_abi *abi); void (*emit_vertex)(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs); void (*emit_primitive)(struct ac_shader_abi *abi, unsigned stream); void (*emit_vertex_with_counter)(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef vertexidx, LLVMValueRef *addrs); LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi, unsigned driver_location, unsigned component, unsigned num_components, unsigned vertex_index, LLVMTypeRef type); LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi, LLVMTypeRef type, LLVMValueRef vertex_index, LLVMValueRef param_index, unsigned driver_location, unsigned component, unsigned num_components, bool load_inputs); LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index); /** * Load the descriptor for the given buffer. * * \param buffer the buffer as presented in NIR: this is the descriptor * in Vulkan, and the buffer index in OpenGL/Gallium * \param write whether buffer contents will be written * \param non_uniform whether the buffer descriptor is not assumed to be uniform */ LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi, LLVMValueRef buffer, bool write, bool non_uniform); /** * Load a descriptor associated to a sampler. * * \param descriptor_set the descriptor set index (only for Vulkan) * \param base_index the base index of the sampler variable * \param constant_index constant part of an array index (or 0, if the * sampler variable is not an array) * \param index non-constant part of an array index (may be NULL) * \param desc_type the type of descriptor to load * \param image whether the descriptor is loaded for an image operation */ LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi, unsigned descriptor_set, unsigned base_index, unsigned constant_index, LLVMValueRef index, enum ac_descriptor_type desc_type, bool image, bool write, bool bindless); LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi, LLVMValueRef sample_id); LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi); LLVMValueRef (*intrinsic_load)(struct ac_shader_abi *abi, nir_intrinsic_op op); /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently * uses it due to promoting D16 to D32, but radv needs it off. */ bool clamp_shadow_reference; bool interp_at_sample_force_center; /* Whether bounds checks are required */ bool robust_buffer_access; /* Check for Inf interpolation coeff */ bool kill_ps_if_inf_interp; /* Whether undef values must be converted to zero */ bool convert_undef_to_zero; /* Clamp div by 0 (so it won't produce NaN) */ bool clamp_div_by_zero; /* Whether to inline the compute dispatch size in user sgprs. */ bool load_grid_size_from_user_sgpr; /* Whether to detect divergent textures/samplers index and apply * waterfall to avoid incorrect rendering. */ bool use_waterfall_for_divergent_tex_samplers; /* Number of all interpolated inputs */ unsigned num_interp; }; #endif /* AC_SHADER_ABI_H */