/* * Copyright © 2019 Collabora Ltd. * Copyright © 2022 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" #include "gl_nir_linker.h" #include "main/shader_types.h" #include "util/strndup.h" static char* get_field_name(const char *name) { const char *first_dot = strchr(name, '.'); const char *first_square_bracket = strchr(name, '['); int name_size = 0; if (!first_square_bracket && !first_dot) name_size = strlen(name); else if ((!first_square_bracket || (first_dot && first_dot < first_square_bracket))) name_size = first_dot - name; else name_size = first_square_bracket - name; return strndup(name, name_size); } /* Generate a new name given the old xfb declaration string by replacing dots * with '_', brackets with '@' and appending "-xfb" */ static char * generate_new_name(void *mem_ctx, const char *name) { char *new_name; unsigned i = 0; new_name = ralloc_strdup(mem_ctx, name); while (new_name[i]) { if (new_name[i] == '.') { new_name[i] = '_'; } else if (new_name[i] == '[' || new_name[i] == ']') { new_name[i] = '@'; } i++; } if (!ralloc_strcat(&new_name, "-xfb")) { ralloc_free(new_name); return NULL; } return new_name; } /* Get the dereference for the given variable name. The method is called * recursively to parse array indices and struct members. */ static bool get_deref(nir_builder *b, const char *name, nir_variable *toplevel_var, nir_deref_instr **deref, const struct glsl_type **type) { if (name[0] == '\0') { /* End */ return (*deref != NULL); } else if (name[0] == '[') { /* Array index */ char *endptr = NULL; unsigned index = strtol(name + 1, &endptr, 10); assert(*type != NULL && glsl_type_is_array(*type) && endptr[0] == ']'); nir_load_const_instr *c = nir_load_const_instr_create(b->shader, 1, 32); c->value[0].u32 = index; nir_builder_instr_insert(b, &c->instr); *deref = nir_build_deref_array(b, *deref, &c->def); *type = glsl_without_array(*type); return get_deref(b, endptr + 1, NULL, deref, type); } else if (name[0] == '.') { /* Struct member */ char *field = get_field_name(name + 1); assert(*type != NULL && glsl_type_is_struct(*type) && field != NULL); int idx = glsl_get_field_index(*type, field); *deref = nir_build_deref_struct(b, *deref, idx); *type = glsl_get_struct_field(*type, idx); name += 1 + strlen(field); free(field); return get_deref(b, name, NULL, deref, type); } else { /* Top level variable */ char *field = get_field_name(name); name += strlen(field); free(field); if (toplevel_var == NULL) { return false; } *deref = nir_build_deref_var(b, toplevel_var); *type = toplevel_var->type; return get_deref(b, name, NULL, deref, type); } } static void copy_to_new_var(nir_builder *b, nir_deref_instr *deref, nir_deref_instr *new_var_deref, const struct glsl_type *type) { bool is_matrix = glsl_type_is_matrix(type); unsigned components = glsl_get_vector_elements(type); unsigned writemask = (1 << components) - 1; if (is_matrix) { unsigned array_size = glsl_get_length(type); for (unsigned i = 0; i < array_size; i++) { nir_load_const_instr *c = nir_load_const_instr_create(b->shader, 1, 32); c->value[0].u32 = i; nir_builder_instr_insert(b, &c->instr); nir_deref_instr *m_deref = nir_build_deref_array(b, deref, &c->def); nir_deref_instr *new_var_m_deref = nir_build_deref_array(b, new_var_deref, &c->def); nir_ssa_def *value = nir_load_deref(b, m_deref); nir_store_deref(b, new_var_m_deref, value, writemask); } } else { nir_ssa_def *value = nir_load_deref(b, deref); nir_store_deref(b, new_var_deref, value, writemask); } } nir_variable * gl_nir_lower_xfb_varying(nir_shader *shader, const char *old_var_name, nir_variable *toplevel_var) { nir_function_impl *impl = nir_shader_get_entrypoint(shader); nir_builder b; nir_builder_init(&b, impl); b.cursor = nir_before_block(nir_start_block(impl)); nir_deref_instr *deref = NULL; const struct glsl_type *type = NULL; if (!get_deref(&b, old_var_name, toplevel_var, &deref, &type)) return NULL; nir_variable *new_variable = rzalloc(shader, nir_variable); new_variable->name = generate_new_name(new_variable, old_var_name); new_variable->type = type; new_variable->data.mode = nir_var_shader_out; new_variable->data.location = -1; new_variable->data.xfb.buffer = -1; new_variable->data.xfb.stride = -1; new_variable->data.assigned = true; nir_shader_add_variable(shader, new_variable); nir_deref_instr *new_var_deref = nir_build_deref_var(&b, new_variable); nir_foreach_block(block, impl) { if (shader->info.stage != MESA_SHADER_GEOMETRY) { /* For shaders other than geometry, outputs need to be lowered before * each return statement and at the end of main() */ if (nir_block_ends_in_return_or_halt(block)) { b.cursor = nir_before_instr(nir_block_last_instr(block)); copy_to_new_var(&b, deref, new_var_deref, type); } else if (block == nir_impl_last_block(impl)) { b.cursor = nir_after_instr(nir_block_last_instr(block)); copy_to_new_var(&b, deref, new_var_deref, type); } } else { /* For geometry shaders, outputs need to be lowered before each call * to EmitVertex() */ nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_emit_vertex) continue; b.cursor = nir_before_instr(instr); copy_to_new_var(&b, deref, new_var_deref, type); } } } return new_variable; }